diff --git a/gamemode/gametypes/hl2ep2/mapscripts/ep2_outland_02.lua b/gamemode/gametypes/hl2ep2/mapscripts/ep2_outland_02.lua index fd835050..a0323727 100644 --- a/gamemode/gametypes/hl2ep2/mapscripts/ep2_outland_02.lua +++ b/gamemode/gametypes/hl2ep2/mapscripts/ep2_outland_02.lua @@ -43,6 +43,7 @@ MAPSCRIPT.Checkpoints = { Condition = function() return GAMEMODE:GetPreviousMap() ~= "ep2_outland_04" end, + WeaponAdditions = { "weapon_smg1" }, Trigger = { Pos = Vector(-2031, -8637, -715), Mins = Vector(-150, -150, 0), @@ -104,17 +105,6 @@ function MAPSCRIPT:PostInit() end end - -- Loadout modifier. - local loadoutChange = ents.Create("lambda_lua_logic") - loadoutChange:SetName("lambda_loadout_change") - loadoutChange.OnRunLua = function() - local weps = GAMEMODE:GetMapScript().DefaultLoadout.Weapons - table.insert(weps, "weapon_smg1") - table.insert(weps, "weapon_shotgun") - table.insert(weps, "weapon_pistol") - end - loadoutChange:Spawn() - ents.WaitForEntityByName("trigger_turret2_vcd", function(ent) ent:Fire("AddOutput", "OnTrigger lambda_loadout_change,RunLua,,0,-1", "0.0") end)