-
Notifications
You must be signed in to change notification settings - Fork 0
/
flappy.py
209 lines (163 loc) · 5.81 KB
/
flappy.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
import pygame, sys
from pygame.locals import *
import random
FPS = 15
WINDOWWIDTH = 600
WINDOWHEIGHT = 500
# R G B
WHITE = (255, 255, 255)
BLACK = ( 0, 0, 0)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
DARKGREEN = ( 0, 155, 0)
DARKGRAY = ( 40, 40, 40)
BGCOLOR = BLACK
#Initialization
pygame.init()
DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
pygame.display.set_caption('Floppy Jwen')
#Images (Player, Background, Pipes)
player = pygame.image.load('flappy.png').convert_alpha()
player.set_colorkey((0,0,0))
pipes = pygame.image.load('pipes.png').convert_alpha()
pipes.set_colorkey((0,0,0))
# Creating the Poles Generator class
class PolesGenerator:
poles = []
color_poles = []
def update(self):
self.spawner()
self.move(vel=5)
self.show()
def create_pole(self):
heightPoleU = random.randint(50, WINDOWHEIGHT)
c = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
poleD = pygame.Rect((WINDOWWIDTH, heightPoleU, 20, WINDOWHEIGHT - heightPoleU))
poleU = pygame.Rect((WINDOWWIDTH, 0, 20, heightPoleU - 100))
self.poles.append(poleD)
self.color_poles.append(c)
self.poles.append(poleU)
self.color_poles.append(c)
# distance between two poles. set the new spawn to 200
dist_poles = 50
spawn_new = 50
# if the distance from last pole created is 200 then create another pole.
# Otherwise increase 1 to the distance between the pole and the wall (spawn_new += 1)
def spawner(self):
if self.spawn_new == self.dist_poles:
self.create_pole()
self.spawn_new = 0
self.spawn_new += 1
def move(self, vel):
for pole in self.poles:
pole[0] -= vel
def show(self):
for i, pole in enumerate(self.poles):
pygame.draw.rect(DISPLAYSURF, self.color_poles[i], pole)
class Bird:
def __init__(self):
self.width = 2 * 20
self.height = 2 * 15
self.bird = pygame.transform.scale(player, (self.width, self.height))
self.birdrect = self.bird.get_rect()
self.x = 10
self.y = int(WINDOWHEIGHT / 2) - self.bird.get_height() / 2
self.speed = 5
self.jump = False
self.jumpCount = 10
def update(self):
self.movement()
if self.collision() != -1:
GameOverScreen()
def collision(self):
return (self.birdrect).collidelist(PolesGenerator.poles)
def movement(self):
keys = pygame.key.get_pressed()
if not self.jump:
if keys[pygame.K_UP] and self.y > self.speed:
self.y -= self.speed
if keys[pygame.K_DOWN] and self.y < WINDOWHEIGHT - self.bird.get_height() - self.speed:
self.y += self.speed
if keys[pygame.K_SPACE]:
self.jump = True
self.sign = 1
if keys[pygame.K_SPACE] and keys[pygame.K_DOWN]:
self.jump = True
self.sign = -1
else:
if self.y < self.jumpCount ** 2 / 2 + 5 and self.sign == 1:
self.jump = False
self.jumpCount = 10
self.y = 5
elif self.y > WINDOWHEIGHT - self.bird.get_height() - self.jumpCount ** 2 / 2 and self.sign == -1:
self.jump = False
self.jumpCount = 10
self.y = WINDOWHEIGHT - self.bird.get_height() - 5
elif self.jumpCount > 0:
self.y -= self.sign * self.jumpCount ** 2 / 2
self.jumpCount -= 1
else:
self.jump = False
self.jumpCount = 10
self.birdrect[0] = self.x
self.birdrect[1] = self.y
def show(self):
DISPLAYSURF.blit(self.bird, (self.x, self.y))
def main():
poles = PolesGenerator()
bird = Bird()
while True:
pygame.time.delay(20)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
DISPLAYSURF.fill((0, 0, 0))
bird.update()
poles.update()
bird.show()
pygame.display.update()
def StartScreen():
textFont = pygame.font.Font('freesansbold.ttf', 120)
flappySurf = textFont.render('Flappy', True, DARKGREEN)
flappyRect = flappySurf.get_rect()
birdSurf = textFont.render('Jwen', True, DARKGREEN)
birdRect = flappySurf.get_rect()
flappyRect.midtop = (WINDOWWIDTH / 2, 10)
birdRect.midtop = (WINDOWWIDTH / 2, flappyRect.height + 10 + 25)
def GameOverScreen():
gameOverFont = pygame.font.Font('freesansbold.ttf', 150)
gameSurf = gameOverFont.render('Game', True, RED)
overSurf = gameOverFont.render('Over', True, RED)
gameRect = gameSurf.get_rect()
overRect = overSurf.get_rect()
gameRect.midtop = (WINDOWWIDTH / 2, 10)
overRect.midtop = (WINDOWWIDTH / 2, gameRect.height + 10 + 25)
DISPLAYSURF.blit(gameSurf, gameRect)
DISPLAYSURF.blit(overSurf, overRect)
PressAnyKeyMessage()
pygame.display.update()
pygame.time.wait(50)
KeyPress() # clear out any key presses in the event queue
while True:
if KeyPress():
pygame.event.get() # clear event queue
return
def PressAnyKeyMessage():
BASICFONT = pygame.font.Font('freesansbold.ttf', 18)
pressKeySurf = BASICFONT.render('Press any key to play.', True, DARKGRAY)
pressKeyRect = pressKeySurf.get_rect()
pressKeyRect.topleft = (WINDOWWIDTH - 200, WINDOWHEIGHT - 30)
DISPLAYSURF.blit(pressKeySurf, pressKeyRect)
def KeyPress():
if len(pygame.event.get(QUIT)) > 0:
pygame.quit()
sys.exit()
keyupevent = pygame.event.get(KEYUP)
if len(keyupevent) == 0:
return None
if keyupevent[0].key == K_ESCAPE:
pygame.quit()
sys.exit()
return keyupevent[0].key
main()