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Text Wrap Issue (I think) #804

Closed
1 of 2 tasks
prof-egg opened this issue Mar 7, 2023 · 2 comments
Closed
1 of 2 tasks

Text Wrap Issue (I think) #804

prof-egg opened this issue Mar 7, 2023 · 2 comments

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@prof-egg
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prof-egg commented Mar 7, 2023

I'm submitting a...

  • Bug report.
  • Feature request.

Bug report

What is the current behavior?
I'm on lesson 15 about the modulo operator, reading about its use cases, playing with the widgets, etc. For the image I linked below, I was confused on what I was looking at code wise, especially since it didn't even have the modulo it was referencing. I then realized, that lines "2" and "3" were the same line, and that the modulo got cut off when the text wrapped. At least, I'm assuming that's what happened. Maybe there is some magic gdscript syntax I just don't know yet.
image

What is the expected behavior?
I'm assuming the code isn't supposed to wrap in the image like that

@duianto
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duianto commented Mar 14, 2023

This is a duplicate of the issue:
Missing use of modulo in lesson 15? #563

That issue is closed as a duplicate of:
Text wrapping can fail and hide characters in code examples (TextEdit) #99

@NathanLovato
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Thanks for the report. and for helping triage. Indeed it's due to #99, and the problem is due to Godot 3's text wrap, it's unfortunately not something we have found a fix to.

Closing as we're tracking this in #99

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