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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "CollisionPolygon",
"class": "DebugCollisionPolygon",
"language": "GDScript",
"path": "res://addons/gdquest_visualization_tools/3d/DebugCollisionPolygon.gd"
}, {
"base": "CollisionPolygon2D",
"class": "DebugCollisionPolygon2D",
"language": "GDScript",
"path": "res://addons/gdquest_visualization_tools/2d/DebugCollisionPolygon2D.gd"
}, {
"base": "CollisionShape",
"class": "DebugCollisionShape",
"language": "GDScript",
"path": "res://addons/gdquest_visualization_tools/3d/DebugCollisionShape.gd"
}, {
"base": "CollisionShape2D",
"class": "DebugCollisionShape2D",
"language": "GDScript",
"path": "res://addons/gdquest_visualization_tools/2d/DebugCollisionShape2D.gd"
}, {
"base": "Path",
"class": "DebugPath",
"language": "GDScript",
"path": "res://addons/gdquest_visualization_tools/3d/DebugPath.gd"
}, {
"base": "Path2D",
"class": "DebugPath2D",
"language": "GDScript",
"path": "res://addons/gdquest_visualization_tools/2d/DebugPath2D.gd"
}, {
"base": "RayCast",
"class": "DebugRayCast",
"language": "GDScript",
"path": "res://addons/gdquest_visualization_tools/3d/DebugRayCast.gd"
}, {
"base": "RayCast2D",
"class": "DebugRayCast2D",
"language": "GDScript",
"path": "res://addons/gdquest_visualization_tools/2d/DebugRayCast2D.gd"
} ]
_global_script_class_icons={
"DebugCollisionPolygon": "",
"DebugCollisionPolygon2D": "",
"DebugCollisionShape": "",
"DebugCollisionShape2D": "",
"DebugPath": "",
"DebugPath2D": "",
"DebugRayCast": "",
"DebugRayCast2D": ""
}
[application]
config/name="GDQuest Debug Visualization Tools"
config/icon="res://icon.png"
[autoload]
GDQuestVisualizationTools="*res://addons/gdquest_visualization_tools/GDQuestVisualizationTools.gd"
[display]
window/size/width=1920
window/size/height=1080
window/size/fullscreen=true
[editor_plugins]
enabled=PoolStringArray( "res://addons/gdquest_visualization_tools/plugin.cfg" )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"