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The current implementation of the proximity behaviors involves iterating over anyone who "fits the bill" of the proximity and then calling a callback on them to act upon the behavior as necessary.
Once it's out of the proximity's hands, the potential for a worker thread or two or more to substantially increase performance is significant, especially when there are a lot of agents.
The text was updated successfully, but these errors were encountered:
The current implementation of the proximity behaviors involves iterating over anyone who "fits the bill" of the proximity and then calling a callback on them to act upon the behavior as necessary.
Once it's out of the proximity's hands, the potential for a worker thread or two or more to substantially increase performance is significant, especially when there are a lot of agents.
The text was updated successfully, but these errors were encountered: