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Im struggling to avoid having groups "jiggle" when they have no input, but still avoid collisions nicely when moving at speed. I'm lerping the avoidance radius to help with this.
This might be an issue exclusive to having lots of agents running avoid collision. I do notice some jiggling in the avoid collision demo just because of how the avoid collision behavior works. Which is pick the nearest obstacle and move away from it. If that nearest obstacle keeps changing, it'll jiggle.
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From @jknightdoeswork:
From @Razoric480
The text was updated successfully, but these errors were encountered: