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A special Node2D/Spatial/PackedScene that can be added to a scene and fed an agent and/or behavior, with the ability to draw whatever information is relevant or selected by the programmer.
Arrows for directions
Lines for raycasts
PolyLines for paths
Circles for predicted target positions
Numerical data, like current velocities and accelerations
The text was updated successfully, but these errors were encountered:
This should be part of https://github.com/GDQuest/godot-gdquest-theme/ or another repo for drawing utilities and debug tools I think, we could use those things in other projects, and we have some debug panel already to monitor values ingame on the screen.
A special Node2D/Spatial/PackedScene that can be added to a scene and fed an agent and/or behavior, with the ability to draw whatever information is relevant or selected by the programmer.
The text was updated successfully, but these errors were encountered: