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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GDQuest Addonss"
config/features=PackedStringArray("4.3")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="UnnamedProject"
[editor_plugins]
enabled=PackedStringArray("res://addons/gdquest_3d_math_visualizer/plugin.cfg", "res://addons/gdquest_colorpicker_presets/plugin.cfg", "res://addons/gdquest_prototype_material/plugin.cfg")
[importer_defaults]
scene={
"_subresources": {},
"animation/fps": 30,
"animation/import": true,
"animation/remove_immutable_tracks": true,
"animation/trimming": false,
"gltf/embedded_image_handling": 1,
"import_script/path": "res://addons/sprinkly_bag/scene_post_import.gd",
"meshes/create_shadow_meshes": true,
"meshes/ensure_tangents": true,
"meshes/generate_lods": true,
"meshes/light_baking": 1,
"meshes/lightmap_texel_size": 0.2,
"nodes/apply_root_scale": true,
"nodes/root_name": "Scene Root",
"nodes/root_scale": 1.0,
"nodes/root_type": "Node3D",
"skins/use_named_skins": true
}