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Workaround generate_reference error in Godot 4.2.x #97

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2 changes: 1 addition & 1 deletion godot-scripts/ReferenceCollectorCLIGd4.gd
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ var is_recursive: = true
var patterns := ["*.gd"]


func _init() -> void:
func _initialize() -> void:
var files := PackedStringArray()
for dirpath in directories:
files.append_array(Collector.find_files(dirpath, patterns, is_recursive))
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