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Right now, the terrain chunk system is pretty barebones and only supports one material per entire terrain. Making each chunk have a distinct material would facilitate the creation and rendering of big worlds, which would make Fyrox suitable for open-world games.
The text was updated successfully, but these errors were encountered:
Right now, the terrain chunk system is pretty barebones and only supports one material per entire terrain. Making each chunk have a distinct material would facilitate the creation and rendering of big worlds, which would make Fyrox suitable for open-world games.
The text was updated successfully, but these errors were encountered: