MoreCulling - v0.8.0 #58
FxMorin
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Today was a big release and I want your thoughts on it. What should I prioritize next? |
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This is a huge release with tons of performance boosts and a huge API extension!
Changelog:
API Changes:
MoreBlockCulling
&MoreStateCulling
shouldAttemptToCull
cantCullAgainst
BakedOpacity
hasTextureTranslucency(BlockState)
getModels
SpriteOpacity
hasTranslucency
ExtendedItemRenderer
getBakedQuadColorCache
customGetModel
renderBakedItemQuad
renderBakedItemQuadsWithoutFace
renderBakedItemModelWithoutFace
renderBakedItemQuadsForFace
renderBakedItemModelForFace
renderBakedItemQuadsFor3Faces
renderBakedItemModelOnly3Faces
renderItemFrameItem
Fixes:
#56 MultiPartBakedModels now cull
WeightedBakedModel now culls correctly
Not all the options reload the renderer correctly
Mangrove Roots option was skipping some options incorrectly & not saving
Fixed multiple issues where some blocks would not cull due to overlapping texture layers (like grass)
This discussion was created from the release MoreCulling - v0.8.0.
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