From 89105e3b5d1522d5758058ad97177c9ba91b6645 Mon Sep 17 00:00:00 2001 From: hacktic_ Date: Tue, 6 Feb 2024 11:00:10 +0100 Subject: [PATCH] Fix merge issues --- Source/Actors/Player.cs | 2 +- Source/Actors/SolidMesh.cs | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Source/Actors/Player.cs b/Source/Actors/Player.cs index 7f33b14e..a223aaed 100644 --- a/Source/Actors/Player.cs +++ b/Source/Actors/Player.cs @@ -1566,7 +1566,7 @@ private void StClimbingUpdate() if (dashes > 0 && tDashCooldown <= 0 && Controls.Dash.ConsumePress()) { - stateMachine.State = States.Dashing; + StateMachine.State = States.Dashing; dashes--; return; } diff --git a/Source/Actors/SolidMesh.cs b/Source/Actors/SolidMesh.cs index becd88e3..3da7b114 100644 --- a/Source/Actors/SolidMesh.cs +++ b/Source/Actors/SolidMesh.cs @@ -40,8 +40,7 @@ public SolidMesh(SkinnedTemplate model, float scale) { faces.Add(new Face() { - Plane = Plane.CreateFromVertices(vertices[v + n + 0], vertices[v + n + 1], vertices[v + n + 2]), - Indices = [v + n + 0, v + n + 1, v + n + 2] + Plane = Plane.CreateFromVertices(vertices[v + n + 0], vertices[v + n + 1], vertices[v + n + 2]) }); } }