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I believe there is a bug somewhere in the BAMG code used to identify overlapping edges (and also in the mortar construction). Below is a simple reproducer that is pretty contrived, but I have found this issue on other meshes with small clearances, especially when using adaptmesh(). I have looked into the bamg source code to find the issue, but the code and comments are difficult to understand... Does anyone with more familiarity with bamg have ideas for a fix?
I believe there is a bug somewhere in the BAMG code used to identify overlapping edges (and also in the mortar construction). Below is a simple reproducer that is pretty contrived, but I have found this issue on other meshes with small clearances, especially when using
adaptmesh()
. I have looked into the bamg source code to find the issue, but the code and comments are difficult to understand... Does anyone with more familiarity with bamg have ideas for a fix?The text was updated successfully, but these errors were encountered: