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Please note that this library is no longer supported. Instead, make use of The Standard Library

Flutterwave Flutter SDK

Table of Contents

About

Flutterwave's Flutter SDK is Flutterwave's offical flutter sdk to integrate the Flutterwave payment into your flutter app. It comes with a readymade Drop In UI. The payment methods currently supported are Cards, USSD, Mpesa, GH Mobile Money, UG Mobile Money, ZM Mobile Money, Rwanda Mobile Money, Franc Mobile Money and Nigeria Bank Account.

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system. See references for links to dashboard and API documentation.

Prerequisite

  • Ensure you have your test (and live) API keys.
Flutter version >= 1.17.0
Flutterwave version 3 API keys

Installing

Step 1. Add it in your root build.gradle at the end of repositories:

Step 2. Add the dependency

In your pubspec.yaml file add:

  1. flutterwave: 0.0.1
  2. run flutter pub get

Usage

1. Create a Flutterwave instance

Create a Flutterwave instance by calling the constructor Flutterwave.UiPayment() The constructor accepts a mandatory instance of the calling Context , publicKey, encryptionKey, amount, currency, email, fullName, txRef, isDebugMode and phoneNumber . It returns an instance of Flutterwave which we then call the async method .initializeForUiPayments() on.

 beginPayment async () { 
   try { 
	     Flutterwave flutterwave = Flutterwave.UiPayment(
                     context: this.context,
                     encryptionKey: "FLWPUBK_TEST-SANDBOXDEMOKEY-X",
                     publicKey: "FLWPUBK_TEST-SANDBOXDEMOKEY-X",
                     currency: this.currency,
                     amount: this.amount,
                     email: "[email protected]",
                     fullName: "Valid Full Name",
                     txRef: this.txref,
                     isDebugMode: true,
                     phoneNumber: "0123456789",
                     acceptCardPayment: true,
                     acceptUSSDPayment: false,
                     acceptAccountPayment: false,
                     acceptFrancophoneMobileMoney: false,
                     acceptGhanaPayment: false,
                     acceptMpesaPayment: false,
                     acceptRwandaMoneyPayment: true,
                     acceptUgandaPayment: false,
                     acceptZambiaPayment: false)
                     
         final ChargeResponse response = await flutterwave.initializeForUiPayments();
                    
         } catch(error) {
	         handleError(error);
         }

2. Handle the response

Calling the .initialiazeForUiPayments() method returns a Future of ChargeResponse which we await for the actual response as seen above.

An example of how to make payment in a Widget would look like this:

   class PaymentWidget extends StatefulWidget {
     @override
     _PaymentWidgetState createState() => _PaymentWidgetState();
   }
   
   class _PaymentWidgetState extends State<PaymentWidget> {
     final String txref = "My_unique_transaction_reference_123";
     final String amount = "200";
     final String currency = FlutterwaveCurrency.RWF;
   
     @override
     Widget build(BuildContext context) {
       return Container();
     }
   
     beginPayment() async {
       final Flutterwave flutterwave = Flutterwave.UiPayment(
           context: this.context,
           encryptionKey: "FLWPUBK_TEST-SANDBOXDEMOKEY-X",
           publicKey: "FLWPUBK_TEST-SANDBOXDEMOKEY-X",
           currency: this.currency,
           amount: this.amount,
           email: "[email protected]",
           fullName: "Valid Full Name",
           txRef: this.txref,
           isDebugMode: true,
           phoneNumber: "0123456789",
           acceptCardPayment: true,
           acceptUSSDPayment: false,
           acceptAccountPayment: false,
           acceptFrancophoneMobileMoney: false,
           acceptGhanaPayment: false,
           acceptMpesaPayment: false,
           acceptRwandaMoneyPayment: true,
           acceptUgandaPayment: false,
           acceptZambiaPayment: false);
   
       try {
         final ChargeResponse response = await flutterwave.initializeForUiPayments();
         if (response == null) {
           // user didn't complete the transaction. Payment wasn't successful.
         } else {
           final isSuccessful = checkPaymentIsSuccessful(response);
           if (isSuccessful) {
             // provide value to customer
           } else {
             // check message
             print(response.message);
   
             // check status
             print(response.status);
   
             // check processor error
             print(response.data.processorResponse);
           }
         }
       } catch (error, stacktrace) {
         // handleError(error);
         // print(stacktrace);
       }
     }
   
     bool checkPaymentIsSuccessful(final ChargeResponse response) {
       return response.data.status == FlutterwaveConstants.SUCCESSFUL &&
           response.data.currency == this.currency &&
           response.data.amount == this.amount &&
           response.data.txRef == this.txref;
     }
   }

Please note that:

  • ChargeResponse can be null, depending on if the user cancels the transaction by pressing back.
  • You need to check the status of the transaction from the instance of ChargeResponse returned from calling .initializeForUiPayments(), the amount, currency and txRef are correct before providing value to the customer
  • To accept payment of different kinds, you need set the currency to the correspending payment type i.e, KES for Mpesa, RWF for Rwanda Mobile Money, NGN for USSD, Bank Accounts Payment and so on.

PLEASE NOTE

We advise you to do a further verification of transaction's details on your server to be sure everything checks out before providing service or goods as seen in the checkPaymentIsSuccessful() method above.

Deployment

  • Switch to Live Mode on the Dashboard settings page
  • Use the Live Public API key from the API tab, see here for more details.

Built Using

Flutterwave API References

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