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Add NavMesh Data to Still binary under Force Text
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FrankNine committed Oct 14, 2024
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3 changes: 2 additions & 1 deletion posts/unity-git-en/index.html
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I’ve been using Git to version control Unity projects for a while now. Recently, my company open-sourced our Unity builder mimiron-lite, along with a new set of Git configuration files that are now being used as Git configuration standard of my company . I would like to share some insights regarding the thought process behind these configuration files and the experiences of using Git.">
<meta itemprop="datePublished" content="2023-04-23T16:00:00+08:00">
<meta itemprop="dateModified" content="2023-04-23T16:00:00+08:00">
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<meta itemprop="keywords" content="Unity,git">
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<meta name="twitter:title" content="Unity and Git">
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<ul>
<li><a href="https://docs.unity3d.com/Manual/LightmapSnapshot.html">Lighting Data</a></li>
<li><a href="https://docs.unity3d.com/Manual/terrain-UsingTerrains.html">Terrain Data</a></li>
<li><a href="https://docs.unity3d.com/ScriptReference/AI.NavMeshData.html">NavMesh Data</a></li>
</ul>
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3 changes: 2 additions & 1 deletion posts/unity-git/index.html
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<meta itemprop="description" content="用 git 管理 Unity 專案有好一陣子了,剛好最近公司的 Open-source Unity Builder mimiron-lite 發布新版。同時公開了新的作為公司內標準的 git 設定檔。想分享一些設定檔背後的思維還有 git 使用的經驗。">
<meta itemprop="datePublished" content="2020-05-10T23:20:12+08:00">
<meta itemprop="dateModified" content="2020-05-10T23:20:12+08:00">
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<meta itemprop="keywords" content="Unity,git">
<meta name="twitter:card" content="summary">
<meta name="twitter:title" content="Unity 和 git">
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<ul>
<li><a href="https://docs.unity3d.com/Manual/LightmapSnapshot.html">Lighting Data</a></li>
<li><a href="https://docs.unity3d.com/Manual/terrain-UsingTerrains.html">Terrain Data</a></li>
<li><a href="https://docs.unity3d.com/ScriptReference/AI.NavMeshData.html">NavMesh Data</a></li>
</ul>
</li>
</ul>
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