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Currently, any of our animations are only able to process no more than one frame per update (see #202).
If the game is slow for whatever reason, this will cause the animations’ frames to slow as well, while actually I believe that certain frames should be skipped.
Let's integrate a better animation frame update system.
The text was updated successfully, but these errors were encountered:
Currently, any of our animations are only able to process no more than one frame per update (see #202).
If the game is slow for whatever reason, this will cause the animations’ frames to slow as well, while actually I believe that certain frames should be skipped.
Let's integrate a better animation frame update system.
The text was updated successfully, but these errors were encountered: