Bullets: use a persistent collection instead of a simple array #130
Labels
good first issue
Good for newcomers
help wanted
Extra attention is needed
refactoring
A code improvement that doesn't lead to change in behavior.
Currently, we use an array for
GameEngine.Bullets
which leads to the bullet array being recreated often.This could be somewhat improved if we use a persistent collection such as a persistent vector instead.
See
TODO[#130]
in the code.The text was updated successfully, but these errors were encountered: