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Proper player speed #125

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ForNeVeR opened this issue Jun 10, 2023 · 1 comment
Open

Proper player speed #125

ForNeVeR opened this issue Jun 10, 2023 · 1 comment
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enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed

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@ForNeVeR
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ForNeVeR commented Jun 10, 2023

For now, the player movement model is the following:

  • we have three levels of engine power for both X and Y axis
  • each power grants 1 px per tick movement
  • both X and Y are independent, so you can move by 3x+3y max per tick

While this resembles the original, I'm not sure how accurate it is. Please measure the original game speed (I use OBS + MPC-HC to track concrete frames) and make sure our rules are the same as in the original.

@ForNeVeR ForNeVeR added enhancement New feature or request help wanted Extra attention is needed good first issue Good for newcomers labels Jun 10, 2023
@ForNeVeR ForNeVeR mentioned this issue Jun 10, 2023
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@ForNeVeR
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I've just played original, and apparently there are 5 horizontal and 4 vertical speed levels there!

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Labels
enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed
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