Cancellation during game loading #103
Labels
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
Currently, our loading doesn't support cancellation: any tasks left running after the user presses the cancel button will still be performed and the disposed synchronization context will then throw an error.
We should probably downgrade the exceptions to
logger.warn
and also pass the cancellation token to the game initialization tasks.See
TODO[#103]
in the game code.The text was updated successfully, but these errors were encountered: