diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index ff505403255..3c64e8ec07c 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -24,8 +24,6 @@ COOLDOWN_DECLARE(activation_cooldown) - ///Trick to get the glowing overlay visible from a distance - luminosity = 1 ///X offset for the overlay lights, so that they line up with the thin border firelocks var/light_xoffset = 0 ///Y offset for the overlay lights, so that they line up with the thin border firelocks diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index 7145e8b86a1..b3b1615aded 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -27,8 +27,6 @@ light_range = 1.6 light_color = LIGHT_COLOR_ELECTRIC_CYAN - //Trick to get the glowing overlay visible from a distance - luminosity = 1 //We want to use area sensitivity, let us always_area_sensitive = TRUE ///Buildstate for contruction steps @@ -147,9 +145,9 @@ /obj/machinery/firealarm/update_appearance(updates) . = ..() if((my_area?.fire || LAZYLEN(my_area?.active_firelocks)) && !(obj_flags & EMAGGED) && !(machine_stat & (BROKEN|NOPOWER))) - set_light(l_power = 3) + set_light(l_range = 2.5, l_power = 1.5) else - set_light(l_power = 1) + set_light(l_range = 1.6, l_power = 1) /obj/machinery/firealarm/update_icon_state() if(panel_open) diff --git a/code/game/machinery/mining_weather_monitor.dm b/code/game/machinery/mining_weather_monitor.dm index d05d8820751..65cc4b9347c 100644 --- a/code/game/machinery/mining_weather_monitor.dm +++ b/code/game/machinery/mining_weather_monitor.dm @@ -4,7 +4,6 @@ desc = "A machine monitoring atmospheric data from mining environments. Provides warnings about incoming weather fronts." icon = 'icons/obj/miningradio.dmi' icon_state = "wallmount" - luminosity = 1 light_power = 1 light_range = 1.6 diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index 8d7131a0aa8..1a20bf90e18 100755 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -197,13 +197,6 @@ if(batong.cell) batong.cell.charge = 0 -/obj/machinery/recharger/update_appearance(updates) - . = ..() - if((machine_stat & (NOPOWER|BROKEN)) || panel_open || !anchored) - luminosity = 0 - return - luminosity = 1 - /obj/machinery/recharger/update_overlays() . = ..() if(machine_stat & (NOPOWER|BROKEN) || !anchored) diff --git a/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_map.dm b/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_map.dm index 69b52953283..bc6cb750b21 100644 --- a/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_map.dm +++ b/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_map.dm @@ -65,7 +65,7 @@ GLOBAL_LIST_EMPTY(heretic_sacrifice_landmarks) nightshift_allowed = FALSE bulb_colour = "#d6b6a6ff" brightness = 3 - fire_brightness = 2 + fire_brightness = 3.5 bulb_power = 0.5 /obj/machinery/light/very_dim/directional/north diff --git a/code/modules/mining/equipment/miningradio.dm b/code/modules/mining/equipment/miningradio.dm index 559740599db..c6fa3a34fc3 100644 --- a/code/modules/mining/equipment/miningradio.dm +++ b/code/modules/mining/equipment/miningradio.dm @@ -5,7 +5,6 @@ icon_state = "miningradio" desc = "A weather radio designed for use in inhospitable environments. Gives audible warnings when storms approach. Has access to cargo channel." freqlock = RADIO_FREQENCY_LOCKED - luminosity = 1 light_power = 1 light_range = 1.6 diff --git a/code/modules/power/lighting/light.dm b/code/modules/power/lighting/light.dm index 22a013b463e..8559ae9fb5a 100644 --- a/code/modules/power/lighting/light.dm +++ b/code/modules/power/lighting/light.dm @@ -73,7 +73,9 @@ ///The minimum value for the light's power in low power mode var/bulb_low_power_pow_min = 0.5 ///The Light range to use when working in fire alarm status - var/fire_brightness = 4 + var/fire_brightness = 9 + ///The Light power to use when working in fire alarm status + var/fire_power = 0.5 ///The Light colour to use when working in fire alarm status var/fire_colour = COLOR_FIRE_LIGHT_RED @@ -230,6 +232,7 @@ var/area/local_area = get_room_area() if (local_area?.fire) color_set = fire_colour + power_set = fire_power brightness_set = fire_brightness else if (nightshift_enabled) brightness_set = nightshift_brightness @@ -748,7 +751,7 @@ light_type = /obj/item/light/bulb fitting = "bulb" nightshift_brightness = 3 - fire_brightness = 2 + fire_brightness = 4.5 /obj/machinery/light/floor/get_light_offset() return list(0, 0) diff --git a/code/modules/power/lighting/light_mapping_helpers.dm b/code/modules/power/lighting/light_mapping_helpers.dm index a2171c8897c..db11c77fbef 100644 --- a/code/modules/power/lighting/light_mapping_helpers.dm +++ b/code/modules/power/lighting/light_mapping_helpers.dm @@ -39,7 +39,7 @@ /obj/machinery/light/red/dim brightness = 4 bulb_power = 0.7 - fire_brightness = 2 + fire_brightness = 4.5 /obj/machinery/light/blacklight bulb_colour = "#A700FF" @@ -58,7 +58,7 @@ fitting = "bulb" brightness = 4 nightshift_brightness = 4 - fire_brightness = 3 + fire_brightness = 4.5 bulb_colour = "#FFD6AA" fire_colour = "#bd3f46" desc = "A small lighting fixture." @@ -85,13 +85,13 @@ /obj/machinery/light/small/red/dim brightness = 2 bulb_power = 0.8 - fire_brightness = 2 + fire_brightness = 2.5 /obj/machinery/light/small/blacklight bulb_colour = "#A700FF" nightshift_allowed = FALSE brightness = 4 - fire_brightness = 3 + fire_brightness = 4.5 fire_colour = "#d400ff" // -------- Directional presets diff --git a/code/modules/recycling/disposal/bin.dm b/code/modules/recycling/disposal/bin.dm index ddfa9e0688b..123d81501fa 100644 --- a/code/modules/recycling/disposal/bin.dm +++ b/code/modules/recycling/disposal/bin.dm @@ -402,13 +402,6 @@ pressure_charging = TRUE update_appearance() -/obj/machinery/disposal/bin/update_appearance(updates) - . = ..() - if((machine_stat & (BROKEN|NOPOWER)) || panel_open) - luminosity = 0 - return - luminosity = 1 - /obj/machinery/disposal/bin/update_overlays() . = ..() if(machine_stat & BROKEN) diff --git a/code/modules/transport/elevator/elev_indicator.dm b/code/modules/transport/elevator/elev_indicator.dm index cf9fa46e963..9751b44e0ff 100644 --- a/code/modules/transport/elevator/elev_indicator.dm +++ b/code/modules/transport/elevator/elev_indicator.dm @@ -17,7 +17,6 @@ light_range = 1 light_power = 1 light_color = COLOR_DISPLAY_BLUE - luminosity = 1 maptext_x = 18 maptext_y = 20 diff --git a/code/modules/transport/tram/tram_signals.dm b/code/modules/transport/tram/tram_signals.dm index 9983b32fe33..53fcd97cffe 100644 --- a/code/modules/transport/tram/tram_signals.dm +++ b/code/modules/transport/tram/tram_signals.dm @@ -19,7 +19,6 @@ // pointless if it only takes 2 seconds to cross but updates every 2 seconds subsystem_type = /datum/controller/subsystem/processing/transport light_color = LIGHT_COLOR_BABY_BLUE - luminosity = 1 /// green, amber, or red for tram, blue if it's emag, tram missing, etc. var/signal_state = XING_STATE_MALF /// the sensor we use @@ -83,7 +82,6 @@ light_range = 1.5 light_power = 3 light_color = COLOR_VIBRANT_LIME - luminosity = 1 var/sign_dir = INBOUND /obj/machinery/static_signal/northwest