diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm index fdef93e77d6..bd20ef405fc 100644 --- a/code/game/objects/structures/holosign.dm +++ b/code/game/objects/structures/holosign.dm @@ -153,17 +153,10 @@ icon_state = "holo_medical" alpha = 125 //lazy :) max_integrity = 1 - var/force_allaccess = FALSE var/buzzcd = 0 -/obj/structure/holosign/barrier/medical/examine(mob/user) - . = ..() - . += span_notice("The biometric scanners are [force_allaccess ? "off" : "on"].") - /obj/structure/holosign/barrier/medical/CanAllowThrough(atom/movable/mover, border_dir) . = ..() - if(force_allaccess) - return TRUE if(istype(mover, /obj/vehicle/ridden)) for(var/M in mover.buckled_mobs) if(ishuman(M)) @@ -188,13 +181,6 @@ return FALSE return TRUE -/obj/structure/holosign/barrier/medical/attack_hand(mob/living/user, list/modifiers) - if(!user.combat_mode && CanPass(user, get_dir(src, user))) - force_allaccess = !force_allaccess - to_chat(user, span_warning("You [force_allaccess ? "deactivate" : "activate"] the biometric scanners.")) //warning spans because you can make the station sick! - else - return ..() - /obj/structure/holosign/barrier/cyborg/hacked name = "Charged Energy Field" desc = "A powerful energy field that blocks movement. Energy arcs off it."