diff --git a/html/changelogs/archive/2023-09.yml b/html/changelogs/archive/2023-09.yml index 972b5895d05..aa41425b439 100644 --- a/html/changelogs/archive/2023-09.yml +++ b/html/changelogs/archive/2023-09.yml @@ -349,3 +349,626 @@ vinylspiders: - bugfix: fixed a bug that was preventing large mortar from getting any of the extra reagents from grinding/juicing certain items +2023-09-11: + Hatterhat: + - rscdel: Thanks to lobbying from other factions within the Syndicate, the black + markets accessible by telecrystal-based uplinks are no longer stocking modified + hand teleporters, citing a new "stand and deliver" doctrine established by more + violent, militant arms of the organization. + Melbert: + - qol: Haunted 8-ball no longer requires the ghost orbit the petitioner to submit + votes + - qol: Haunted 8-ball ghosts can now change their vote after submitting it + - bugfix: Haunted 8-ball no longer always reports "yes" + - bugfix: Haunted 8-ball no longer always reports default "yes", "no", or "maybe" + and now gives a proper eight ball response + - bugfix: Haunted 8-ball can be picked up via the stat panel + RatFromTheJungle: + - rscdel: Guns, collectively, can no longer right-click holdup people + SkyratBot: + - rscadd: 'Added the service borg "drink apparatus" upgrade, which adds an extra + drinking apparatus to the borg, up to a maximum of 5 extra. + + :cl:' + - bugfix: Changeling tentacle and bloodchiller from xenobio will no longer stop + working if you have antimagic + - qol: Rice Dough may be made in beaker instead of being crafted, but the rice and + flour must be added first + - rscadd: humpback emergency shuttle + - image: Hivelords have a new sprite. + - image: Hivelord and Legion brood have a death animation. + - bugfix: Mortar and pestle can grind stuff again + Wallem, MTandi: + - image: Updates chem factory tank sprites + jjpark-kb: + - bugfix: revive mob ritual works on basic mobs now + - bugfix: ashwalkers have the ashwalker faction + softcerv: + - bugfix: ghost cafe NIFs no longer have access to hivemind +2023-09-12: + Adelphon: + - rscadd: new underwear + GoldenAlpharex: + - bugfix: All potted plants should now be visible again. + - admin: Player ranks are now displayed in the Player Panel of each user. + - code_imp: Player ranks can now be checked without taking into account the admin + bypass while in-game. + - bugfix: Fixed the rounding errors that caused decimals to wrongly appear when + hitting the Shift Layer Upwards or the Shift Layer Downwards verbs. + - bugfix: The message sent to admins when a new admin has been added via the Permissions + Panel will now properly show the new admin's ckey. + - qol: Character Previews are now always displayed in the Examine panel, rather + than disappearing when the flavor text would otherwise be hidden. + LT3: + - code_imp: Status display shuttle timer no longer scrolls + - bugfix: Fixed Void Raptor cargo door labels and IDs + - bugfix: Singularities are no longer invisible. You can again see your impending + doom + Melbert: + - rscdel: Spacers are slightly shorter. They're still taller than other people, + just not as much. + OrionTheFox: + - bugfix: fixed being unable to re-select the "Quartermaster" title in job prefs + after selecting an alt-title + - image: updated the greyscale Cattleman Hat to be not-bad. It now isn't 1px too + low, and actually looks like a cattleman rather than a lump of butter on a plate! + SkyratBot: + - bugfix: The vorpal scythe is no longer as greedy about you murdering people, and + will once again accept striking any living creature to be sated. + - bugfix: Fix capture devices allowing mob actions while inside + - bugfix: Your clothes and such should correctly reposition themselves if a black + charged slime extract turns you into a monkey. + - bugfix: Ninjas should be correctly credited for using their spider bombs + - balance: Supermatter zap power generation scales with the delta time between its + last zaps, preventing faster zapping from scaling power generation to extreme + levels. + - bugfix: Fixes supermatter zap rate not scaling properly. It should zap much faster + at higher energy levels as intended. + - qol: Changeling chemical generation scales with the world's delta time, making + its rate independent of subsystem lag. + - qol: Revenant essence generation scales with the world's delta time, making its + rate independent of subsystem lag. + - qol: Xenomorph plasma generation and resin healing scales with the world's delta + time, making their rates independent of subsystem lag. + - balance: polymorph belt now blacklists mobs that are undead, humanoid, robotic + or spiritual (in nature, not religiously), as well as megafauna + - balance: however, this means that it works with more mobs that it should logically + work with, like slimes/bugs/lightgeists etc + - bugfix: fixed headslug shenanigans with the polymorph belt hopefully for good + this time + - bugfix: fixed headslug description mentioning its movement despite the slug being + dead + sergeirocks100: + - bugfix: Briefs now make use of their digitigrade sprite. +2023-09-13: + CoiledLamb, Time-Green: + - image: resprites the radioactive nebula shielding + Ghommie (Based on an old PR by Trilbyspaceclone from Citadel): + - qol: The notepad app now includes basic nautical directions in its default message. + - qol: A tip about nautical directions, too. + LT3: + - bugfix: All missing surgery trays have been found. Don't ask where. + Literallynotpickles: + - qol: Adjusted medical tongue bounties to mention that cybernetic ones _do_ work + for them. + Melbert: + - bugfix: Birdboat's Augment Theater is named less odd now + Rhials: + - bugfix: The psyker headset is no longer a syndicate headset subtype, and no longer + has syndie comms. + SkyratBot: + - rscadd: The SC/FISHER disruptor pistol, a very compact, permanently silenced energy + gun, is now stocked in Nanotrasen-accessible black markets with a price generally + somewhere between 400 and 800 credits. Aspiring users are warned that it's really + bad for trying to actually kill people. Caveat emptor. + - rscadd: Guns now have a dry_fire_sound_volume variable, allowing for guns to be + less loud when trying to fire while empty. + - bugfix: Closets and crates now properly count as structures for pass flags again. + - balance: Add hypnosis vulnerability for drugged victims + - rscadd: Operative MODsuits now have an attached "jump jet" which sends you upwards + and allows you to use your jetpack under gravity for a few seconds, perfect + for navigating the pits and valleys of Icebox Station. + - qol: Shuttle engines now tell you how to install them in their screentips and + their examine text. + - image: resprites pestkiller, weedkiller, and nolabel sprays + - image: updates shading on medigels + - image: resprites all spray bottles + - bugfix: Medicine allergy can no longer roll quantum medicine + - bugfix: fixed grown food items not getting the right seed type passed to them + upon creation + - bugfix: The holographic pufferfish from the holographic beach from the holodeck + no longer looks like a goldfish. + - bugfix: the ablative coat's hood now hides the wearer's hair and ear + - bugfix: Soup recipes, that make items, spawn the correct number of items per reaction + instead of just one item + - bugfix: Soup recipes, that make items, consumes the correct number of reagents + instead of the largest multiple of the reagents + - balance: removed anti-drop implants from the nuclear operative uplink + - balance: removed anti-drop implant from the nukie implants bundle and changed + its cost to 20 TC + SuicidalPickles: + - qol: Cargo Coats/Jackets can now equip universal scanners on their suit-slots. + burgerenergy: + - balance: Buffed MCR damage in line with an upstream generic laser buff + vinylspiders: + - bugfix: Headsets now have their old worn sprites back, did you ever notice it? +2023-09-14: + LT3: + - bugfix: Emergency shuttle should correctly scale timer up/down when changing security + levels + OrionTheFox: + - rscdel: Removed the now-obsolete Skyrat Cargo Gorka-Jacket; TG now has one! + - image: updated all of the cargo sprites to match TG's, including digitigrade sprites! + - bugfix: the QM's Formal Skirt now actually uses the Skirt icon rather than the + Suit + Rhials: + - rscadd: Shuttle Firesale positive station trait. Some emergency shuttle options + have been put on sale! + - rscadd: Misplaced Wallet positive station trait. You wouldn't steal from a missing + wallet, would you?? + - rscadd: Wisdom Cow Invasion positive station trait. + - rscadd: Advanced Medbots positive station trait. Better roundstart medbots! + - rscadd: Loaner Shuttle positive station trait. More shuttle loan offers and more + payout! + - qol: Station Trait titles are now italicized for easier reading. + - spellcheck: Fixes a "prerequisites" typo in the shuttle purchase menu. + Seven: + - balance: The supermatter delamination countdown has been lowered from 30 to 13 + seconds + - balance: Removing a sliver from the supermatter further lowers that down to 3 + seconds + - balance: Supermatter panic button warning reduced from 5 to 3 seconds + - balance: Supermatter suppression system healing runtime reduced from 9 to 7 seconds + - balance: The supermatter crystal uses bigger text on its final countdown + - spellcheck: Some supermatter delamination related mood descriptions have been + edited to explain the mood effect better + SkyratBot: + - bugfix: You can no longer teleport to disabled beacon if the teleporter was previously + locked-on to it. + - bugfix: Dynamic now biases less heavily towards the exact average. + - bugfix: Nightmares can no longer receive wounds + - bugfix: Nightmares can no longer have limbs dismembered + - qol: Conveyor belts now have screentips and a better examine tip to teach you + how to set one up properly. + - qol: Using a conveyor belt stack on a placed conveyor belt will extend the conveyor + belt to the output of that conveyor belt.. You can use this to place fully integrated + conveyor belts much easier now. + - image: When you throw up nanites, your vomit should now be appropriately nanite-colored. + - bugfix: Fix poor dynamic threat distribution at lower population levels, causing + dynamic to generate better threat curves at lower population levels than it + did before. + - bugfix: Roundstart medbots and cleanbots are now more likely to be able to be + possessed by observers. + - admin: It's easier to modify the properties of bots to stop them from being possessed + or depossessed. + Wallem: + - qol: Examine a Dish Drive to see all the items inside of it, as well as the item + you'll pull out when you interact with it. + - qol: Dish Drive servo tier increases suction range + honkpocket: + - bugfix: Players who run the DNR quirk no longer appear as revivable when examined + nikothedude: + - qol: 'Temporary flavor text preview character limit: From 37 to 110' + tf-4: + - rscadd: You can now craft ammo pouches from four leather. + - spellcheck: Fixed typo in cocaine snorting message. +2023-09-15: + LovliestPlant: + - rscadd: '[Void Raptor] Adds an exam room and charting office to medbay, just opposite + of the escape pod.' + - rscadd: '[Void Raptor] Adds a refrigeration system to medbay''s cold storage room.' + - qol: '[Void Raptor] Removes some clutter from medbay (storage plants, extra anesthetic + closets), adds blankets to TC beds.' + - qol: '[Void Raptor] Access to the Southern entrance to the Security office now + matches that of the North entrance.' + - qol: '[Void Raptor] Overhauls medbay''s cold storage room. Adds a coldroom freezer + system; adds a handful of emergency oxygen tanks, emergency nitrogen tanks, + and masks to the internals crate; replaces the empty medical crate with a spare + robotics limbs crate; and replaces the Oxygen canisters with anesthetic mix + canisters.' + - qol: '[Void Raptor] Adds towel bin to perma, replaces the linen bin in the public + pool with a towel bin.' + - bugfix: '[Void Raptor] Replaces flooring with bare plating in sections of maints, + should fix mouse spawning.' + - bugfix: '[Void Raptor] Fixes the back entrance to the medbay''s treatment center + requiring morgue access.' + - bugfix: '[Void Raptor] CO''s can now open the brig officer locker in their office.' + - bugfix: '[Void Raptor] Fixes a minor clipping issue with the records console in + the CO office.' + Lunar248: + - qol: Gave Freighter a few things to reduce some tediousness, such as a welding + tank in engineering, water tank in botany, and a proper sink in the kitchen. + - bugfix: Added missing lights, and light switches to Freighter. + SkyratBot: + - bugfix: you can no longer bypass html sanitization using the table element. >:( +2023-09-16: + LT3: + - code_imp: Engaging in Role Play on the Interlink should no longer lead to heart + attack and death + LT3, unit0016: + - qol: You can now choose between limb, prosthetic, or no limb at all + Literallynotpickles: + - balance: Changeling Horror-Form no longer has reduced click-delay. + RatFromTheJungle: + - balance: The captains sabre now does five more damage totaling to 20 (while losing + a bit of wound chance!), while the shamshir does the same with equally less + wound chance, less armor pen, and worse block. + SkyratBot: + - bugfix: fixes a bug that would cause grown inedible plant seeds (like tower cap) + to vanish from existence upon being added to the seed extractor + - bugfix: fixes a issue that would cause fruit wine to bug out when trying to blend + its reagent color + - bugfix: The nuclear operative MODsuit intellicard now actually downloads an AI + rather than simply kicking candidates from the game. + - bugfix: Fixed a race condition that made fishing yield no reward way too often. + - bugfix: The legendary fisher achievement is awarded even if you don't win the + minigame. + - bugfix: Fixed a fish hook exploit. + - bugfix: Baits are now properly consumed by caught fish and (alive) mobs. + - bugfix: Fixes tesla coils duplicating the power of >7GeV supermatter zaps. + - bugfix: Space ruin Anomaly Research - Fixes stacked windows and underplating + - rscadd: There's a new space ruin in town, be on the lookout for a hidden supply + cache. + - rscadd: Added a new type of wall which can only be destroyed by blowing it up. + - balance: Pulling embedded items e.g. shrapnel with hemostats is now a lot faster, + and scales appropriately with toolspeed. + - balance: You can now pull embedded items with wirecutters, at a speed penalty. + - bugfix: Unary vents & Injectors now link properly with air sensors via multitool + both ways + - balance: Watchers will no longer put you at gunpoint. + - balance: The spontaneous brain trauma event will no longer occur if there are + fewer than 13 players. + - bugfix: Flares and candles no longer sound like flashlights when being turned + on. + - bugfix: Getting shot by an SC/FISHER now disables PDA lights for consistency's + sake. + - spellcheck: Replaced an irrelevant tip of the round about scars with a better + one + - balance: You will be knocked down again on certain vomits. Don't worry, you'll + deserve it when it happens. + - qol: The supply beacon will no longer delete itself due to explosions, and you + can now anchor it with a wrench. + - spellcheck: Express console now correctly states that it needs cargo access instead + of QM access. + - bugfix: returning items to vendors works correctly + - bugfix: you can't return items that has stuff in it for e.g. a serving tray with + food in it + - bugfix: fixed fishing. + - bugfix: the bank machine cannot print holochips worth 0 credits now + - bugfix: adds the bolted and welded helper to the bar backroom/kitchen coldroom + airlock on birdshot, as to prevent chefs from being able to access armor and + sunglasses roundstart with barely any work involved + nikothedude: + - rscadd: 2 Bonesetters, 4 stacks of gauze, 2 health analyzers that cant be used + for medibots, all in the robodrobe +2023-09-17: + SkyratBot: + - refactor: Refactored wounds yet again + - bugfix: Wounds are now picked from the most severe down again, meaning eswords + can jump to avulsions + - bugfix: Scar descs are now properly applied + honkpocket: + - rscadd: The bullet-drive machine can once again be bought from the cargo-imports + menu + nikothedude: + - bugfix: Msucle scars no longer cause general disfigurement +2023-09-18: + Majkl-J: + - bugfix: laser magazines can now be reloaded correctly + SkyratBot: + - bugfix: Monkeys have their tails back. + - bugfix: Fixed a resource dupe in the ORM. + - rscadd: added the inspectors hat to the detectives cabinet, a special hat that + allows the wearer to say a phrase to dispense a stored item + - rscadd: climbing hooks that allow you to go up holes for multiz, found in internals + boxes (on planetary maps), the uplink, cargo and nukie personal lockers + - rscadd: A new ruin has appeared on lavaland, featuring the site of an ancient + battle. + - qol: '[Deltastation, Icebox, Metastation, Tramstation] Adds cell timers to isolation + cells. (they do not auto-open the doors)' + - qol: '[Birdshot, Deltastation, Icebox, Metastation, Northstar, Tramstation] Adds + translator glove modules to the stacks of "accessibility" (e.g. plasma fixation + / thermal regulator) modules found in security, medical, and engineering storage + rooms.' + - qol: '[Birdshot] Adds a roll of packaging paper to the cargo office.' + - qol: '[Icebox] Adds a hand labeler to security''s gear room.' + - qol: '[Northstar] Nudges the set of binoculars covering the mass driver controls + in ordnance over a few inches.' + - bugfix: '[Birdshot] Remaps the janitor''s closet such that the recycling machine + will now work.' + - bugfix: '[Icebox] Removes a duplicated hand labeler from the rack near security''s + brig cells.' + - bugfix: '[Metastation] Patches a broken corpse disposal pipe running from aux + surgery to the morgue.' + - bugfix: '[Northstar] Fixes the SM being hotwired at round-start (partially rewires + the SM room, moves the APC to the North wall).' + - code_imp: added some null checks for general juicing & grinding items + - bugfix: grinding stacks now grinds as many pieces/sheets from the stack as possible + that can fit in a beaker/container without wasting the whole stack + - bugfix: plumbing chemical grinder now actually works again + - bugfix: the plumbing chemical grinder allows stuff to enter from any direction + but not mobs and also accepts items put inside it via hand including bags + - bugfix: You can remove the beaker from the all in 1 grinder when power is off + via right click + - bugfix: All in 1 grinder now mixes faster with upgraded parts + - refactor: you can no longer walk into a plumbing chemical grinder + - bugfix: adds a few firelocks and alarms around IceBox + - bugfix: the nukie medibot (oppenheimer) has access to the doors of the infiltrator + and is not shot at by the turrets + - refactor: heretic sacrifice room is now lazyloaded + - bugfix: Lipolicide and other chems now puts you in crit, even if it is the only + source of damage + - bugfix: made the radiation protection crate's contents match it's description + - rscadd: Ghosts (observers) can eat ghost burgers and booberry muffins. + - balance: Ghost burgers will not decay or pick up germs due to the fact that they + moved themselves off a table. + - rscadd: NanoTrasen improved the quality of the local durathread strain; resulting + in it now being twice as filling! + - image: Hercuri spray now uses the same sprite as the yellow medical spray + - spellcheck: Added a missing space to hercuri spray's description + - bugfix: Manually constructed windoors have correct unrestricted accesses applied + to them + - bugfix: Windoors created via RCD now actually have electronics inside them + - bugfix: Airlocks constructed via RCD have the shell component correctly installed + inside them and have no other missing variables + - rscadd: Wall mounted objects (Things like APCs, Air Alarms, Light switches, Signs, + Posters, Newscasters, you name it) will now fall to the ground and break or + deconstruct when their attaching wall is changed or broken. + - spellcheck: Fixed some typos on QM's Overcoat + - bugfix: Forgetting to take dough out of the oven no longer progresses the server + to a crash-worthy state with infinite bread and ash and burned food products + for all. + - bugfix: Recipe paper in the ruins now shows a normal recipe for Metalgen and Secret + sauce. + - code_imp: Cleans up some unnecessary code left over from caseless ammo. + - qol: the recycler can now be rotated + - qol: Machines now transfer their local materials to silo during linking with multitool + SpaceLove: + - balance: Bluespace Miners have been made cheaper by Nanotrasen as they have found + a huge mine of materials recently! + TheOneAndOnlyCreeperJoe: + - bugfix: Hydra quirk now properly works instead of making you British. + Thebleh: + - bugfix: Bluespace RPEDs can now be rigged again + nikothedude: + - rscadd: Several common 'household' reagents can be used as improvised medicine + treatment. + - rscadd: Drinking tea will help mend (non-bone) wounds over time. + - rscadd: Flour and corn starch may be splashed onto wounds to help dry them up, + though they'll have a negative effect on burn wounds. + - rscadd: Added a new reagent, saltwater, made by combining table salt with water. + - rscadd: Table salt and saltwater can be splashed onto wounds as well, reducing + bleeding and improving sanitization and disinfection significantly. However, + the coarse undiluted salt will irritate the wounds, reducing clot rate and flesh + healing, and both of the reagents will increase a burn wound's infestation rate. + - rscadd: Altered Table Salt's recipe to just need sodium and chloride. Changed + the recipe of Pentetic Acid and Heparin to need table salt (sodium x chloride) + and thus slightly altered the total output of those reagents (pentacid went + from 5u per reaction to 4u, heparin 4u->3u) + - rscadd: Saline-Glucose Solution now needs 2u of saltwater and 1u of sugar, meaning + the overall recipe should be completely unchanged in practice. Contact me on + discord if any issues arise from these chemical changes! + - qol: First aid analyzers now give easy-to-understand direct information, with + the specific recommended treatments bolded in the analysis text. They also have + a 'unique' extra bit of info, telling you about improvised ways to remedy your + wound. + tf-4: + - bugfix: fixes being able to eat, use pills etc through gas masks and such +2023-09-19: + Ghommie (Thanks Sealed101): + - refactor: Reworked the fishing minigame into a game screen object from a TGUI + interface + Melbert: + - balance: Humanoids without tongues cannot cast spells with vocal components + - balance: Humanoids without arms cannot cast spells with emotive components + SkyratBot: + - bugfix: Makes sure pump-up properly grants the baton resistance trait. + - bugfix: The Nightmare's Light Eater can no longer suck the light out of space + tiles. + - bugfix: Fix wooden barricade description "This looks like it can be barricaded + with planks of wood" being spammed on objects. + - bugfix: basic mobs retaliate targetting now selects targets they can attack + - bugfix: Makes ethanol and sugar pure by default. + - balance: Player-controlled basic mobs attack as fast as those mobs can when controlled + by the AI + - balance: Player-controlled Faithless can paralyse people they attack, like the + AI does + - balance: Player-controlled Star Gazers (if an admin felt like making one) apply + the star mark on attack and deal damage to everything around them, like the + AI does + - rscadd: Many kinds of mobs can now be brought back to life through revival surgery. + - rscadd: Dogs can wear eyepatches. + - code_imp: Scars now stack trace if they fail to get a valid description + - rscdel: Removes the computer vendor. + - bugfix: pancake stack layering + - bugfix: pizzabox stack layering + - bugfix: pizzabox bombs that spawn unarmed now label their pizza correctly and + cannot spawn a spriteless pizza + - bugfix: Fixes a misplaced status display in Meta's medical storage. + - rscadd: mass drivers are now buildable, you activate them by attaching a signaler + to their launch wire, and can increase their power by pulsing the safeties wire, + and reset it back to normal by cutting the safeties wire. + - server: Default-configuration MINUTE_TOPIC_LIMIT has been increased + - bugfix: Fix a runtime when trying to cycle move intents with a hotkey as a dead + mob. + - bugfix: Nanotrasen has finally recalled their faulty multitools and replaced them + with working ones! The multitool's buffer now properly clears itself. + - qol: Moved multitool link messages to balloon alerts + - bugfix: added some missing firealarms on icebox in the hall towards departures + and the upper section of chapel + - bugfix: normal ethereal blood now works for electrolysis, the hydrogen and oxygen + output of the electrolysis recipe has been increased. + - balance: Only traitor, changeling, heretic, blood brother, headrev, wizard, obsessed, + magic/gun survivalists and greentext book holders can now double their hardcore + random score + - qol: Redtexting as antag with hardcore random score will pay you default points, + instead of none (normal survival rules) + - bugfix: End report screen will properly report hardcore random survival in case + of station destruction +2023-09-20: + LT3: + - rscadd: 'New random event: Supermatter Surge' + - refactor: It's different than the Supermatter Surge you're used to + - refactor: 'The scale is now 1: low severity to 4: most severe. Keep that in mind!' + - rscdel: Removed Skyrat version of Supermatter Surge + - code_imp: Individual supermatter crystals can have custom gas properties + SkyratBot: + - image: resprites t-ray scanner, gas analyzer, geiger counter and hand drill. + - qol: Surgery trays can now be crafted via the crafting menu (two rods, one silver), + and deconstructed via secondary click with a screwdriver! + - spellcheck: Unreverted and improved resonance cascade message. + - qol: Crafting R&D guns from gun kits no longer requires tools or cable coil. The + decloner and energy crossbow still need reagents. + - qol: Halved R&D gun crafting time. 20->10 seconds. + - bugfix: Fixed Mafia achievements + - balance: Unholy and Eldritch water are self-consuming like holy water! They don't + need a liver to be processed. + - bugfix: Fixes a selection window in the game rock-paper-scissors with death. + - bugfix: fixes inedible grown items (such as tower caps) becoming unclickable when + harvested, fixes their seeds disappearing when inserted into the seed machine + - refactor: Refactors the camera console UI. + - rscadd: heretic knock path and its respective items and award + - bugfix: Lava can no longer occasionally generate inside of previously loaded templates + and breach and/or destroy shit + - qol: mice and rats now are visually spaced out from eachother for visual clarity + - balance: Supermatter now takes 15 seconds to delaminate normally and 5 if a sliver + has been taken from it. Gives a little more time to escape in the case of the + sliver and also evens out the times to please perfectionists. + - bugfix: Supermatter now accurately reports it's detonation time. + - spellcheck: Supermatter mood descriptions have been reverted back to their old, + more flavorful selves. + Zergspower: + - qol: reworks the verb panel to be less of a CVS receipt + vinylspiders: + - bugfix: removed a deprecated loadout item 'Black Two-Piece Suit' which had an + invalid item path. The old item has been replaced with 'Black Suit'. +2023-09-21: + LT3: + - bugfix: Interdyne scientists get their Interdyne labcoat + Rhials: + - qol: Restores holiday hats for drones. + - qol: Extends holiday hat behavior to assistants. Get festive! + SkyratBot: + - bugfix: RCD Construction effects will no longer fall into chasms. + - bugfix: Gauze no longer falls off if a wound is demoted or promoted + - bugfix: The caller in a holopad call should now be able to hear people on the + other end. + - bugfix: wall mounted objects air alarms, fire alarms etc now actually falls off/gets + destroyed when their attached wall is deconstructed + - bugfix: wall mounts crafted in game also properly falls off/gets destroyed when + their attached wall is deconstructed + - bugfix: Fixes a bug allowing holopara injectors to be refundable when used. + - balance: Improvised shotgun shells now deal half as much damage to humans and + cause less wounds, but do 50% more damage to structures and machines. They also + require a glass shard for crafting. + - balance: 'EMP damage on augs: 2/1.5 from 3/2' + - balance: Augs now only get paralyzed by EMP for 3/6 seconds if they are damaged + below 70% HP, + - balance: Aug EMP knockdown reduced to 3 seconds + - balance: Synthetic ears now take far less EMP damage + - bugfix: rescue hooks will once again drop the mob next to the fisherman instead + of just displaying a balloon alert and doing nothing + - bugfix: Recipe that converts Vegetable Oil into Olive Oil works properly + - rscadd: Splashing antihol on a patient before surgery will make it to go slower. + honkpocket: + - rscadd: Adds garment bags to the blueshield and NTC lockers + - rscadd: Adds turtlenecks and the intern outfit to the NTC garment bag + vinylspiders: + - bugfix: spiritual quirk is no longer missing from the game + zydras: + - bugfix: properly paths NT Consultant and Blueshield areas +2023-09-22: + A.C.M.O.: + - bugfix: Fixed dildos, allowing them to be used orally only when the target mouth + is uncovered. + - bugfix: Fixed custom dildos, allowing their size and color to be customized with + Alt-Click. + GoldenAlpharex: + - code_imp: Removed some old fire overlay code, which might or might not fix some + fire overlay issues. We'll have to see. + - bugfix: The green pin is no longer unremovable for those that had it on before + they hit the 100 hours threshold. It will now be automatically disabled for + them. + LT3: + - image: Added donator items for grasshand + Literallynotpickles: + - rscadd: Added SHORTER Shorts to the Loadout Menu. (Misc Under) + SkyratBot: + - balance: Peacekeeper cyborg's emagged hug is no longer a hardstun. + - image: resprites t-ray scanner. + - admin: Admins can transform misbehaving players into arbitrary objects at will. + - bugfix: Projectiles no longer cause a blood graphic or blood splatters if they + hit a limb that cant bleed + - rscadd: Prosthetics/Augments now spark when shot + - bugfix: fixed moonicorns making space/chasm/lava/water bridges with their fairy + grass + jjpark-kb: + - qol: you can now construct, deconstruct, and anchor/unanchor the millstone + - rscadd: rough stones will now occasionally drop from mineral walls (the mining + kind) + - bugfix: you can now cut/process rough stones + vinylspiders: + - image: added digi resprite for shorter shorts +2023-09-23: + LT3: + - bugfix: Ghosts and godmode mobs will no longer create resonance when touching + the supermatter crystal + - rscadd: Poly now causes a power surge when dusted by the supermatter crystal + - balance: Delam panic button run time increased by 2 seconds to match the new 15 + second delam timer + - balance: Delam suppression freon changed to be less instantly lethal to organics, + less of a plasma fire waiting to happen + Lunar248: + - bugfix: Replaces the incorrect MOD cores with working ones. + Paxilmaniac: + - rscdel: The ability to change a flashlight's intensity has been removed due to + the fact they no longer have cells to draw more or less power from in those + modes. + - qol: Flashlights no longer pointlessly require power cells to function + SkyratBot: + - refactor: seedlings have been refactored into basic mobs please report any bugs + - rscadd: seedlings now can have different colored petals and can look after botanys + plants + - rscadd: seedlings are re-added to the game! they grow out of seedling seeds obtainable + from exotic seed crates or traitor uplink + - rscadd: The Message Monitor console's board can now be obtained via the telecoms + research node. + - bugfix: Conveyor belts now properly show their new screentips on mouseover with + tools. + - bugfix: clown bomb payload is no longer named badmin payload and no longer disperses + clowns in cardinal directions only + - bugfix: Foods that have special conditions for liking/disliking them (such as + donuts for sec officers) have these conditions again. + - bugfix: Characters with ageusia properly ignore non-toxic food types that they + eat. + - bugfix: If you examine toxic food, it can no longer appear to you as edible. + - admin: Boneless smite should work properly again. + distributivgesetz, CoiledLamb: + - rscadd: 'Added two new awards specifically for engineering and medical: The "Emergency + Services Award" and the "Atmospheric Mastery Award". CEs get 3 Emergency Services + Awards and 1 Atmospheric Mastery Award and CMOs get 3 Emergency Services Awards.' + softcerv: + - rscdel: The electric welding tool has been removed from the techweb and the experimental + welding tool has been reinstated in it's place. + vinylspiders: + - bugfix: using sand or volcanic ash on a seed mesh will no longer have the possibility + to spawn a generic buggy 'lavaland seed' item +2023-09-24: + LT3: + - bugfix: Fixed supermatter surges always being the lowest severity + Melbert: + - bugfix: Maybe fixes some weird occurrences where you lose the ability to pass + over tables when you shouldn't, and visa versa + SkyratBot: + - bugfix: Epinephrine will now update health properly. + - rscadd: Brimdemon corpses release an explosion shortly after death, just to keep + you on your toes. + - refactor: Brimdemons now use the basic mob framework which (should) improve their + pathfinding somewhat. Please bug report any unusual behaviour. + - admin: The brimdemon's beam ability can be given to any mob, for your Binding + of Isaac event + - refactor: clowns are basicmobs now + - admin: Admins can now reset or modify the chaplain's sect from a UI panel + lukevale: + - rscadd: Adds bras as a selectable preference in the same vein as underwear. Separates + all tops from undershirts.