diff --git a/html/changelogs/archive/2023-09.yml b/html/changelogs/archive/2023-09.yml
index 972b5895d05..aa41425b439 100644
--- a/html/changelogs/archive/2023-09.yml
+++ b/html/changelogs/archive/2023-09.yml
@@ -349,3 +349,626 @@
vinylspiders:
- bugfix: fixed a bug that was preventing large mortar from getting any of the extra
reagents from grinding/juicing certain items
+2023-09-11:
+ Hatterhat:
+ - rscdel: Thanks to lobbying from other factions within the Syndicate, the black
+ markets accessible by telecrystal-based uplinks are no longer stocking modified
+ hand teleporters, citing a new "stand and deliver" doctrine established by more
+ violent, militant arms of the organization.
+ Melbert:
+ - qol: Haunted 8-ball no longer requires the ghost orbit the petitioner to submit
+ votes
+ - qol: Haunted 8-ball ghosts can now change their vote after submitting it
+ - bugfix: Haunted 8-ball no longer always reports "yes"
+ - bugfix: Haunted 8-ball no longer always reports default "yes", "no", or "maybe"
+ and now gives a proper eight ball response
+ - bugfix: Haunted 8-ball can be picked up via the stat panel
+ RatFromTheJungle:
+ - rscdel: Guns, collectively, can no longer right-click holdup people
+ SkyratBot:
+ - rscadd: 'Added the service borg "drink apparatus" upgrade, which adds an extra
+ drinking apparatus to the borg, up to a maximum of 5 extra.
+
+ :cl:'
+ - bugfix: Changeling tentacle and bloodchiller from xenobio will no longer stop
+ working if you have antimagic
+ - qol: Rice Dough may be made in beaker instead of being crafted, but the rice and
+ flour must be added first
+ - rscadd: humpback emergency shuttle
+ - image: Hivelords have a new sprite.
+ - image: Hivelord and Legion brood have a death animation.
+ - bugfix: Mortar and pestle can grind stuff again
+ Wallem, MTandi:
+ - image: Updates chem factory tank sprites
+ jjpark-kb:
+ - bugfix: revive mob ritual works on basic mobs now
+ - bugfix: ashwalkers have the ashwalker faction
+ softcerv:
+ - bugfix: ghost cafe NIFs no longer have access to hivemind
+2023-09-12:
+ Adelphon:
+ - rscadd: new underwear
+ GoldenAlpharex:
+ - bugfix: All potted plants should now be visible again.
+ - admin: Player ranks are now displayed in the Player Panel of each user.
+ - code_imp: Player ranks can now be checked without taking into account the admin
+ bypass while in-game.
+ - bugfix: Fixed the rounding errors that caused decimals to wrongly appear when
+ hitting the Shift Layer Upwards or the Shift Layer Downwards verbs.
+ - bugfix: The message sent to admins when a new admin has been added via the Permissions
+ Panel will now properly show the new admin's ckey.
+ - qol: Character Previews are now always displayed in the Examine panel, rather
+ than disappearing when the flavor text would otherwise be hidden.
+ LT3:
+ - code_imp: Status display shuttle timer no longer scrolls
+ - bugfix: Fixed Void Raptor cargo door labels and IDs
+ - bugfix: Singularities are no longer invisible. You can again see your impending
+ doom
+ Melbert:
+ - rscdel: Spacers are slightly shorter. They're still taller than other people,
+ just not as much.
+ OrionTheFox:
+ - bugfix: fixed being unable to re-select the "Quartermaster" title in job prefs
+ after selecting an alt-title
+ - image: updated the greyscale Cattleman Hat to be not-bad. It now isn't 1px too
+ low, and actually looks like a cattleman rather than a lump of butter on a plate!
+ SkyratBot:
+ - bugfix: The vorpal scythe is no longer as greedy about you murdering people, and
+ will once again accept striking any living creature to be sated.
+ - bugfix: Fix capture devices allowing mob actions while inside
+ - bugfix: Your clothes and such should correctly reposition themselves if a black
+ charged slime extract turns you into a monkey.
+ - bugfix: Ninjas should be correctly credited for using their spider bombs
+ - balance: Supermatter zap power generation scales with the delta time between its
+ last zaps, preventing faster zapping from scaling power generation to extreme
+ levels.
+ - bugfix: Fixes supermatter zap rate not scaling properly. It should zap much faster
+ at higher energy levels as intended.
+ - qol: Changeling chemical generation scales with the world's delta time, making
+ its rate independent of subsystem lag.
+ - qol: Revenant essence generation scales with the world's delta time, making its
+ rate independent of subsystem lag.
+ - qol: Xenomorph plasma generation and resin healing scales with the world's delta
+ time, making their rates independent of subsystem lag.
+ - balance: polymorph belt now blacklists mobs that are undead, humanoid, robotic
+ or spiritual (in nature, not religiously), as well as megafauna
+ - balance: however, this means that it works with more mobs that it should logically
+ work with, like slimes/bugs/lightgeists etc
+ - bugfix: fixed headslug shenanigans with the polymorph belt hopefully for good
+ this time
+ - bugfix: fixed headslug description mentioning its movement despite the slug being
+ dead
+ sergeirocks100:
+ - bugfix: Briefs now make use of their digitigrade sprite.
+2023-09-13:
+ CoiledLamb, Time-Green:
+ - image: resprites the radioactive nebula shielding
+ Ghommie (Based on an old PR by Trilbyspaceclone from Citadel):
+ - qol: The notepad app now includes basic nautical directions in its default message.
+ - qol: A tip about nautical directions, too.
+ LT3:
+ - bugfix: All missing surgery trays have been found. Don't ask where.
+ Literallynotpickles:
+ - qol: Adjusted medical tongue bounties to mention that cybernetic ones _do_ work
+ for them.
+ Melbert:
+ - bugfix: Birdboat's Augment Theater is named less odd now
+ Rhials:
+ - bugfix: The psyker headset is no longer a syndicate headset subtype, and no longer
+ has syndie comms.
+ SkyratBot:
+ - rscadd: The SC/FISHER disruptor pistol, a very compact, permanently silenced energy
+ gun, is now stocked in Nanotrasen-accessible black markets with a price generally
+ somewhere between 400 and 800 credits. Aspiring users are warned that it's really
+ bad for trying to actually kill people. Caveat emptor.
+ - rscadd: Guns now have a dry_fire_sound_volume variable, allowing for guns to be
+ less loud when trying to fire while empty.
+ - bugfix: Closets and crates now properly count as structures for pass flags again.
+ - balance: Add hypnosis vulnerability for drugged victims
+ - rscadd: Operative MODsuits now have an attached "jump jet" which sends you upwards
+ and allows you to use your jetpack under gravity for a few seconds, perfect
+ for navigating the pits and valleys of Icebox Station.
+ - qol: Shuttle engines now tell you how to install them in their screentips and
+ their examine text.
+ - image: resprites pestkiller, weedkiller, and nolabel sprays
+ - image: updates shading on medigels
+ - image: resprites all spray bottles
+ - bugfix: Medicine allergy can no longer roll quantum medicine
+ - bugfix: fixed grown food items not getting the right seed type passed to them
+ upon creation
+ - bugfix: The holographic pufferfish from the holographic beach from the holodeck
+ no longer looks like a goldfish.
+ - bugfix: the ablative coat's hood now hides the wearer's hair and ear
+ - bugfix: Soup recipes, that make items, spawn the correct number of items per reaction
+ instead of just one item
+ - bugfix: Soup recipes, that make items, consumes the correct number of reagents
+ instead of the largest multiple of the reagents
+ - balance: removed anti-drop implants from the nuclear operative uplink
+ - balance: removed anti-drop implant from the nukie implants bundle and changed
+ its cost to 20 TC
+ SuicidalPickles:
+ - qol: Cargo Coats/Jackets can now equip universal scanners on their suit-slots.
+ burgerenergy:
+ - balance: Buffed MCR damage in line with an upstream generic laser buff
+ vinylspiders:
+ - bugfix: Headsets now have their old worn sprites back, did you ever notice it?
+2023-09-14:
+ LT3:
+ - bugfix: Emergency shuttle should correctly scale timer up/down when changing security
+ levels
+ OrionTheFox:
+ - rscdel: Removed the now-obsolete Skyrat Cargo Gorka-Jacket; TG now has one!
+ - image: updated all of the cargo sprites to match TG's, including digitigrade sprites!
+ - bugfix: the QM's Formal Skirt now actually uses the Skirt icon rather than the
+ Suit
+ Rhials:
+ - rscadd: Shuttle Firesale positive station trait. Some emergency shuttle options
+ have been put on sale!
+ - rscadd: Misplaced Wallet positive station trait. You wouldn't steal from a missing
+ wallet, would you??
+ - rscadd: Wisdom Cow Invasion positive station trait.
+ - rscadd: Advanced Medbots positive station trait. Better roundstart medbots!
+ - rscadd: Loaner Shuttle positive station trait. More shuttle loan offers and more
+ payout!
+ - qol: Station Trait titles are now italicized for easier reading.
+ - spellcheck: Fixes a "prerequisites" typo in the shuttle purchase menu.
+ Seven:
+ - balance: The supermatter delamination countdown has been lowered from 30 to 13
+ seconds
+ - balance: Removing a sliver from the supermatter further lowers that down to 3
+ seconds
+ - balance: Supermatter panic button warning reduced from 5 to 3 seconds
+ - balance: Supermatter suppression system healing runtime reduced from 9 to 7 seconds
+ - balance: The supermatter crystal uses bigger text on its final countdown
+ - spellcheck: Some supermatter delamination related mood descriptions have been
+ edited to explain the mood effect better
+ SkyratBot:
+ - bugfix: You can no longer teleport to disabled beacon if the teleporter was previously
+ locked-on to it.
+ - bugfix: Dynamic now biases less heavily towards the exact average.
+ - bugfix: Nightmares can no longer receive wounds
+ - bugfix: Nightmares can no longer have limbs dismembered
+ - qol: Conveyor belts now have screentips and a better examine tip to teach you
+ how to set one up properly.
+ - qol: Using a conveyor belt stack on a placed conveyor belt will extend the conveyor
+ belt to the output of that conveyor belt.. You can use this to place fully integrated
+ conveyor belts much easier now.
+ - image: When you throw up nanites, your vomit should now be appropriately nanite-colored.
+ - bugfix: Fix poor dynamic threat distribution at lower population levels, causing
+ dynamic to generate better threat curves at lower population levels than it
+ did before.
+ - bugfix: Roundstart medbots and cleanbots are now more likely to be able to be
+ possessed by observers.
+ - admin: It's easier to modify the properties of bots to stop them from being possessed
+ or depossessed.
+ Wallem:
+ - qol: Examine a Dish Drive to see all the items inside of it, as well as the item
+ you'll pull out when you interact with it.
+ - qol: Dish Drive servo tier increases suction range
+ honkpocket:
+ - bugfix: Players who run the DNR quirk no longer appear as revivable when examined
+ nikothedude:
+ - qol: 'Temporary flavor text preview character limit: From 37 to 110'
+ tf-4:
+ - rscadd: You can now craft ammo pouches from four leather.
+ - spellcheck: Fixed typo in cocaine snorting message.
+2023-09-15:
+ LovliestPlant:
+ - rscadd: '[Void Raptor] Adds an exam room and charting office to medbay, just opposite
+ of the escape pod.'
+ - rscadd: '[Void Raptor] Adds a refrigeration system to medbay''s cold storage room.'
+ - qol: '[Void Raptor] Removes some clutter from medbay (storage plants, extra anesthetic
+ closets), adds blankets to TC beds.'
+ - qol: '[Void Raptor] Access to the Southern entrance to the Security office now
+ matches that of the North entrance.'
+ - qol: '[Void Raptor] Overhauls medbay''s cold storage room. Adds a coldroom freezer
+ system; adds a handful of emergency oxygen tanks, emergency nitrogen tanks,
+ and masks to the internals crate; replaces the empty medical crate with a spare
+ robotics limbs crate; and replaces the Oxygen canisters with anesthetic mix
+ canisters.'
+ - qol: '[Void Raptor] Adds towel bin to perma, replaces the linen bin in the public
+ pool with a towel bin.'
+ - bugfix: '[Void Raptor] Replaces flooring with bare plating in sections of maints,
+ should fix mouse spawning.'
+ - bugfix: '[Void Raptor] Fixes the back entrance to the medbay''s treatment center
+ requiring morgue access.'
+ - bugfix: '[Void Raptor] CO''s can now open the brig officer locker in their office.'
+ - bugfix: '[Void Raptor] Fixes a minor clipping issue with the records console in
+ the CO office.'
+ Lunar248:
+ - qol: Gave Freighter a few things to reduce some tediousness, such as a welding
+ tank in engineering, water tank in botany, and a proper sink in the kitchen.
+ - bugfix: Added missing lights, and light switches to Freighter.
+ SkyratBot:
+ - bugfix: you can no longer bypass html sanitization using the table element. >:(
+2023-09-16:
+ LT3:
+ - code_imp: Engaging in Role Play on the Interlink should no longer lead to heart
+ attack and death
+ LT3, unit0016:
+ - qol: You can now choose between limb, prosthetic, or no limb at all
+ Literallynotpickles:
+ - balance: Changeling Horror-Form no longer has reduced click-delay.
+ RatFromTheJungle:
+ - balance: The captains sabre now does five more damage totaling to 20 (while losing
+ a bit of wound chance!), while the shamshir does the same with equally less
+ wound chance, less armor pen, and worse block.
+ SkyratBot:
+ - bugfix: fixes a bug that would cause grown inedible plant seeds (like tower cap)
+ to vanish from existence upon being added to the seed extractor
+ - bugfix: fixes a issue that would cause fruit wine to bug out when trying to blend
+ its reagent color
+ - bugfix: The nuclear operative MODsuit intellicard now actually downloads an AI
+ rather than simply kicking candidates from the game.
+ - bugfix: Fixed a race condition that made fishing yield no reward way too often.
+ - bugfix: The legendary fisher achievement is awarded even if you don't win the
+ minigame.
+ - bugfix: Fixed a fish hook exploit.
+ - bugfix: Baits are now properly consumed by caught fish and (alive) mobs.
+ - bugfix: Fixes tesla coils duplicating the power of >7GeV supermatter zaps.
+ - bugfix: Space ruin Anomaly Research - Fixes stacked windows and underplating
+ - rscadd: There's a new space ruin in town, be on the lookout for a hidden supply
+ cache.
+ - rscadd: Added a new type of wall which can only be destroyed by blowing it up.
+ - balance: Pulling embedded items e.g. shrapnel with hemostats is now a lot faster,
+ and scales appropriately with toolspeed.
+ - balance: You can now pull embedded items with wirecutters, at a speed penalty.
+ - bugfix: Unary vents & Injectors now link properly with air sensors via multitool
+ both ways
+ - balance: Watchers will no longer put you at gunpoint.
+ - balance: The spontaneous brain trauma event will no longer occur if there are
+ fewer than 13 players.
+ - bugfix: Flares and candles no longer sound like flashlights when being turned
+ on.
+ - bugfix: Getting shot by an SC/FISHER now disables PDA lights for consistency's
+ sake.
+ - spellcheck: Replaced an irrelevant tip of the round about scars with a better
+ one
+ - balance: You will be knocked down again on certain vomits. Don't worry, you'll
+ deserve it when it happens.
+ - qol: The supply beacon will no longer delete itself due to explosions, and you
+ can now anchor it with a wrench.
+ - spellcheck: Express console now correctly states that it needs cargo access instead
+ of QM access.
+ - bugfix: returning items to vendors works correctly
+ - bugfix: you can't return items that has stuff in it for e.g. a serving tray with
+ food in it
+ - bugfix: fixed fishing.
+ - bugfix: the bank machine cannot print holochips worth 0 credits now
+ - bugfix: adds the bolted and welded helper to the bar backroom/kitchen coldroom
+ airlock on birdshot, as to prevent chefs from being able to access armor and
+ sunglasses roundstart with barely any work involved
+ nikothedude:
+ - rscadd: 2 Bonesetters, 4 stacks of gauze, 2 health analyzers that cant be used
+ for medibots, all in the robodrobe
+2023-09-17:
+ SkyratBot:
+ - refactor: Refactored wounds yet again
+ - bugfix: Wounds are now picked from the most severe down again, meaning eswords
+ can jump to avulsions
+ - bugfix: Scar descs are now properly applied
+ honkpocket:
+ - rscadd: The bullet-drive machine can once again be bought from the cargo-imports
+ menu
+ nikothedude:
+ - bugfix: Msucle scars no longer cause general disfigurement
+2023-09-18:
+ Majkl-J:
+ - bugfix: laser magazines can now be reloaded correctly
+ SkyratBot:
+ - bugfix: Monkeys have their tails back.
+ - bugfix: Fixed a resource dupe in the ORM.
+ - rscadd: added the inspectors hat to the detectives cabinet, a special hat that
+ allows the wearer to say a phrase to dispense a stored item
+ - rscadd: climbing hooks that allow you to go up holes for multiz, found in internals
+ boxes (on planetary maps), the uplink, cargo and nukie personal lockers
+ - rscadd: A new ruin has appeared on lavaland, featuring the site of an ancient
+ battle.
+ - qol: '[Deltastation, Icebox, Metastation, Tramstation] Adds cell timers to isolation
+ cells. (they do not auto-open the doors)'
+ - qol: '[Birdshot, Deltastation, Icebox, Metastation, Northstar, Tramstation] Adds
+ translator glove modules to the stacks of "accessibility" (e.g. plasma fixation
+ / thermal regulator) modules found in security, medical, and engineering storage
+ rooms.'
+ - qol: '[Birdshot] Adds a roll of packaging paper to the cargo office.'
+ - qol: '[Icebox] Adds a hand labeler to security''s gear room.'
+ - qol: '[Northstar] Nudges the set of binoculars covering the mass driver controls
+ in ordnance over a few inches.'
+ - bugfix: '[Birdshot] Remaps the janitor''s closet such that the recycling machine
+ will now work.'
+ - bugfix: '[Icebox] Removes a duplicated hand labeler from the rack near security''s
+ brig cells.'
+ - bugfix: '[Metastation] Patches a broken corpse disposal pipe running from aux
+ surgery to the morgue.'
+ - bugfix: '[Northstar] Fixes the SM being hotwired at round-start (partially rewires
+ the SM room, moves the APC to the North wall).'
+ - code_imp: added some null checks for general juicing & grinding items
+ - bugfix: grinding stacks now grinds as many pieces/sheets from the stack as possible
+ that can fit in a beaker/container without wasting the whole stack
+ - bugfix: plumbing chemical grinder now actually works again
+ - bugfix: the plumbing chemical grinder allows stuff to enter from any direction
+ but not mobs and also accepts items put inside it via hand including bags
+ - bugfix: You can remove the beaker from the all in 1 grinder when power is off
+ via right click
+ - bugfix: All in 1 grinder now mixes faster with upgraded parts
+ - refactor: you can no longer walk into a plumbing chemical grinder
+ - bugfix: adds a few firelocks and alarms around IceBox
+ - bugfix: the nukie medibot (oppenheimer) has access to the doors of the infiltrator
+ and is not shot at by the turrets
+ - refactor: heretic sacrifice room is now lazyloaded
+ - bugfix: Lipolicide and other chems now puts you in crit, even if it is the only
+ source of damage
+ - bugfix: made the radiation protection crate's contents match it's description
+ - rscadd: Ghosts (observers) can eat ghost burgers and booberry muffins.
+ - balance: Ghost burgers will not decay or pick up germs due to the fact that they
+ moved themselves off a table.
+ - rscadd: NanoTrasen improved the quality of the local durathread strain; resulting
+ in it now being twice as filling!
+ - image: Hercuri spray now uses the same sprite as the yellow medical spray
+ - spellcheck: Added a missing space to hercuri spray's description
+ - bugfix: Manually constructed windoors have correct unrestricted accesses applied
+ to them
+ - bugfix: Windoors created via RCD now actually have electronics inside them
+ - bugfix: Airlocks constructed via RCD have the shell component correctly installed
+ inside them and have no other missing variables
+ - rscadd: Wall mounted objects (Things like APCs, Air Alarms, Light switches, Signs,
+ Posters, Newscasters, you name it) will now fall to the ground and break or
+ deconstruct when their attaching wall is changed or broken.
+ - spellcheck: Fixed some typos on QM's Overcoat
+ - bugfix: Forgetting to take dough out of the oven no longer progresses the server
+ to a crash-worthy state with infinite bread and ash and burned food products
+ for all.
+ - bugfix: Recipe paper in the ruins now shows a normal recipe for Metalgen and Secret
+ sauce.
+ - code_imp: Cleans up some unnecessary code left over from caseless ammo.
+ - qol: the recycler can now be rotated
+ - qol: Machines now transfer their local materials to silo during linking with multitool
+ SpaceLove:
+ - balance: Bluespace Miners have been made cheaper by Nanotrasen as they have found
+ a huge mine of materials recently!
+ TheOneAndOnlyCreeperJoe:
+ - bugfix: Hydra quirk now properly works instead of making you British.
+ Thebleh:
+ - bugfix: Bluespace RPEDs can now be rigged again
+ nikothedude:
+ - rscadd: Several common 'household' reagents can be used as improvised medicine
+ treatment.
+ - rscadd: Drinking tea will help mend (non-bone) wounds over time.
+ - rscadd: Flour and corn starch may be splashed onto wounds to help dry them up,
+ though they'll have a negative effect on burn wounds.
+ - rscadd: Added a new reagent, saltwater, made by combining table salt with water.
+ - rscadd: Table salt and saltwater can be splashed onto wounds as well, reducing
+ bleeding and improving sanitization and disinfection significantly. However,
+ the coarse undiluted salt will irritate the wounds, reducing clot rate and flesh
+ healing, and both of the reagents will increase a burn wound's infestation rate.
+ - rscadd: Altered Table Salt's recipe to just need sodium and chloride. Changed
+ the recipe of Pentetic Acid and Heparin to need table salt (sodium x chloride)
+ and thus slightly altered the total output of those reagents (pentacid went
+ from 5u per reaction to 4u, heparin 4u->3u)
+ - rscadd: Saline-Glucose Solution now needs 2u of saltwater and 1u of sugar, meaning
+ the overall recipe should be completely unchanged in practice. Contact me on
+ discord if any issues arise from these chemical changes!
+ - qol: First aid analyzers now give easy-to-understand direct information, with
+ the specific recommended treatments bolded in the analysis text. They also have
+ a 'unique' extra bit of info, telling you about improvised ways to remedy your
+ wound.
+ tf-4:
+ - bugfix: fixes being able to eat, use pills etc through gas masks and such
+2023-09-19:
+ Ghommie (Thanks Sealed101):
+ - refactor: Reworked the fishing minigame into a game screen object from a TGUI
+ interface
+ Melbert:
+ - balance: Humanoids without tongues cannot cast spells with vocal components
+ - balance: Humanoids without arms cannot cast spells with emotive components
+ SkyratBot:
+ - bugfix: Makes sure pump-up properly grants the baton resistance trait.
+ - bugfix: The Nightmare's Light Eater can no longer suck the light out of space
+ tiles.
+ - bugfix: Fix wooden barricade description "This looks like it can be barricaded
+ with planks of wood" being spammed on objects.
+ - bugfix: basic mobs retaliate targetting now selects targets they can attack
+ - bugfix: Makes ethanol and sugar pure by default.
+ - balance: Player-controlled basic mobs attack as fast as those mobs can when controlled
+ by the AI
+ - balance: Player-controlled Faithless can paralyse people they attack, like the
+ AI does
+ - balance: Player-controlled Star Gazers (if an admin felt like making one) apply
+ the star mark on attack and deal damage to everything around them, like the
+ AI does
+ - rscadd: Many kinds of mobs can now be brought back to life through revival surgery.
+ - rscadd: Dogs can wear eyepatches.
+ - code_imp: Scars now stack trace if they fail to get a valid description
+ - rscdel: Removes the computer vendor.
+ - bugfix: pancake stack layering
+ - bugfix: pizzabox stack layering
+ - bugfix: pizzabox bombs that spawn unarmed now label their pizza correctly and
+ cannot spawn a spriteless pizza
+ - bugfix: Fixes a misplaced status display in Meta's medical storage.
+ - rscadd: mass drivers are now buildable, you activate them by attaching a signaler
+ to their launch wire, and can increase their power by pulsing the safeties wire,
+ and reset it back to normal by cutting the safeties wire.
+ - server: Default-configuration MINUTE_TOPIC_LIMIT has been increased
+ - bugfix: Fix a runtime when trying to cycle move intents with a hotkey as a dead
+ mob.
+ - bugfix: Nanotrasen has finally recalled their faulty multitools and replaced them
+ with working ones! The multitool's buffer now properly clears itself.
+ - qol: Moved multitool link messages to balloon alerts
+ - bugfix: added some missing firealarms on icebox in the hall towards departures
+ and the upper section of chapel
+ - bugfix: normal ethereal blood now works for electrolysis, the hydrogen and oxygen
+ output of the electrolysis recipe has been increased.
+ - balance: Only traitor, changeling, heretic, blood brother, headrev, wizard, obsessed,
+ magic/gun survivalists and greentext book holders can now double their hardcore
+ random score
+ - qol: Redtexting as antag with hardcore random score will pay you default points,
+ instead of none (normal survival rules)
+ - bugfix: End report screen will properly report hardcore random survival in case
+ of station destruction
+2023-09-20:
+ LT3:
+ - rscadd: 'New random event: Supermatter Surge'
+ - refactor: It's different than the Supermatter Surge you're used to
+ - refactor: 'The scale is now 1: low severity to 4: most severe. Keep that in mind!'
+ - rscdel: Removed Skyrat version of Supermatter Surge
+ - code_imp: Individual supermatter crystals can have custom gas properties
+ SkyratBot:
+ - image: resprites t-ray scanner, gas analyzer, geiger counter and hand drill.
+ - qol: Surgery trays can now be crafted via the crafting menu (two rods, one silver),
+ and deconstructed via secondary click with a screwdriver!
+ - spellcheck: Unreverted and improved resonance cascade message.
+ - qol: Crafting R&D guns from gun kits no longer requires tools or cable coil. The
+ decloner and energy crossbow still need reagents.
+ - qol: Halved R&D gun crafting time. 20->10 seconds.
+ - bugfix: Fixed Mafia achievements
+ - balance: Unholy and Eldritch water are self-consuming like holy water! They don't
+ need a liver to be processed.
+ - bugfix: Fixes a selection window in the game rock-paper-scissors with death.
+ - bugfix: fixes inedible grown items (such as tower caps) becoming unclickable when
+ harvested, fixes their seeds disappearing when inserted into the seed machine
+ - refactor: Refactors the camera console UI.
+ - rscadd: heretic knock path and its respective items and award
+ - bugfix: Lava can no longer occasionally generate inside of previously loaded templates
+ and breach and/or destroy shit
+ - qol: mice and rats now are visually spaced out from eachother for visual clarity
+ - balance: Supermatter now takes 15 seconds to delaminate normally and 5 if a sliver
+ has been taken from it. Gives a little more time to escape in the case of the
+ sliver and also evens out the times to please perfectionists.
+ - bugfix: Supermatter now accurately reports it's detonation time.
+ - spellcheck: Supermatter mood descriptions have been reverted back to their old,
+ more flavorful selves.
+ Zergspower:
+ - qol: reworks the verb panel to be less of a CVS receipt
+ vinylspiders:
+ - bugfix: removed a deprecated loadout item 'Black Two-Piece Suit' which had an
+ invalid item path. The old item has been replaced with 'Black Suit'.
+2023-09-21:
+ LT3:
+ - bugfix: Interdyne scientists get their Interdyne labcoat
+ Rhials:
+ - qol: Restores holiday hats for drones.
+ - qol: Extends holiday hat behavior to assistants. Get festive!
+ SkyratBot:
+ - bugfix: RCD Construction effects will no longer fall into chasms.
+ - bugfix: Gauze no longer falls off if a wound is demoted or promoted
+ - bugfix: The caller in a holopad call should now be able to hear people on the
+ other end.
+ - bugfix: wall mounted objects air alarms, fire alarms etc now actually falls off/gets
+ destroyed when their attached wall is deconstructed
+ - bugfix: wall mounts crafted in game also properly falls off/gets destroyed when
+ their attached wall is deconstructed
+ - bugfix: Fixes a bug allowing holopara injectors to be refundable when used.
+ - balance: Improvised shotgun shells now deal half as much damage to humans and
+ cause less wounds, but do 50% more damage to structures and machines. They also
+ require a glass shard for crafting.
+ - balance: 'EMP damage on augs: 2/1.5 from 3/2'
+ - balance: Augs now only get paralyzed by EMP for 3/6 seconds if they are damaged
+ below 70% HP,
+ - balance: Aug EMP knockdown reduced to 3 seconds
+ - balance: Synthetic ears now take far less EMP damage
+ - bugfix: rescue hooks will once again drop the mob next to the fisherman instead
+ of just displaying a balloon alert and doing nothing
+ - bugfix: Recipe that converts Vegetable Oil into Olive Oil works properly
+ - rscadd: Splashing antihol on a patient before surgery will make it to go slower.
+ honkpocket:
+ - rscadd: Adds garment bags to the blueshield and NTC lockers
+ - rscadd: Adds turtlenecks and the intern outfit to the NTC garment bag
+ vinylspiders:
+ - bugfix: spiritual quirk is no longer missing from the game
+ zydras:
+ - bugfix: properly paths NT Consultant and Blueshield areas
+2023-09-22:
+ A.C.M.O.:
+ - bugfix: Fixed dildos, allowing them to be used orally only when the target mouth
+ is uncovered.
+ - bugfix: Fixed custom dildos, allowing their size and color to be customized with
+ Alt-Click.
+ GoldenAlpharex:
+ - code_imp: Removed some old fire overlay code, which might or might not fix some
+ fire overlay issues. We'll have to see.
+ - bugfix: The green pin is no longer unremovable for those that had it on before
+ they hit the 100 hours threshold. It will now be automatically disabled for
+ them.
+ LT3:
+ - image: Added donator items for grasshand
+ Literallynotpickles:
+ - rscadd: Added SHORTER Shorts to the Loadout Menu. (Misc Under)
+ SkyratBot:
+ - balance: Peacekeeper cyborg's emagged hug is no longer a hardstun.
+ - image: resprites t-ray scanner.
+ - admin: Admins can transform misbehaving players into arbitrary objects at will.
+ - bugfix: Projectiles no longer cause a blood graphic or blood splatters if they
+ hit a limb that cant bleed
+ - rscadd: Prosthetics/Augments now spark when shot
+ - bugfix: fixed moonicorns making space/chasm/lava/water bridges with their fairy
+ grass
+ jjpark-kb:
+ - qol: you can now construct, deconstruct, and anchor/unanchor the millstone
+ - rscadd: rough stones will now occasionally drop from mineral walls (the mining
+ kind)
+ - bugfix: you can now cut/process rough stones
+ vinylspiders:
+ - image: added digi resprite for shorter shorts
+2023-09-23:
+ LT3:
+ - bugfix: Ghosts and godmode mobs will no longer create resonance when touching
+ the supermatter crystal
+ - rscadd: Poly now causes a power surge when dusted by the supermatter crystal
+ - balance: Delam panic button run time increased by 2 seconds to match the new 15
+ second delam timer
+ - balance: Delam suppression freon changed to be less instantly lethal to organics,
+ less of a plasma fire waiting to happen
+ Lunar248:
+ - bugfix: Replaces the incorrect MOD cores with working ones.
+ Paxilmaniac:
+ - rscdel: The ability to change a flashlight's intensity has been removed due to
+ the fact they no longer have cells to draw more or less power from in those
+ modes.
+ - qol: Flashlights no longer pointlessly require power cells to function
+ SkyratBot:
+ - refactor: seedlings have been refactored into basic mobs please report any bugs
+ - rscadd: seedlings now can have different colored petals and can look after botanys
+ plants
+ - rscadd: seedlings are re-added to the game! they grow out of seedling seeds obtainable
+ from exotic seed crates or traitor uplink
+ - rscadd: The Message Monitor console's board can now be obtained via the telecoms
+ research node.
+ - bugfix: Conveyor belts now properly show their new screentips on mouseover with
+ tools.
+ - bugfix: clown bomb payload is no longer named badmin payload and no longer disperses
+ clowns in cardinal directions only
+ - bugfix: Foods that have special conditions for liking/disliking them (such as
+ donuts for sec officers) have these conditions again.
+ - bugfix: Characters with ageusia properly ignore non-toxic food types that they
+ eat.
+ - bugfix: If you examine toxic food, it can no longer appear to you as edible.
+ - admin: Boneless smite should work properly again.
+ distributivgesetz, CoiledLamb:
+ - rscadd: 'Added two new awards specifically for engineering and medical: The "Emergency
+ Services Award" and the "Atmospheric Mastery Award". CEs get 3 Emergency Services
+ Awards and 1 Atmospheric Mastery Award and CMOs get 3 Emergency Services Awards.'
+ softcerv:
+ - rscdel: The electric welding tool has been removed from the techweb and the experimental
+ welding tool has been reinstated in it's place.
+ vinylspiders:
+ - bugfix: using sand or volcanic ash on a seed mesh will no longer have the possibility
+ to spawn a generic buggy 'lavaland seed' item
+2023-09-24:
+ LT3:
+ - bugfix: Fixed supermatter surges always being the lowest severity
+ Melbert:
+ - bugfix: Maybe fixes some weird occurrences where you lose the ability to pass
+ over tables when you shouldn't, and visa versa
+ SkyratBot:
+ - bugfix: Epinephrine will now update health properly.
+ - rscadd: Brimdemon corpses release an explosion shortly after death, just to keep
+ you on your toes.
+ - refactor: Brimdemons now use the basic mob framework which (should) improve their
+ pathfinding somewhat. Please bug report any unusual behaviour.
+ - admin: The brimdemon's beam ability can be given to any mob, for your Binding
+ of Isaac event
+ - refactor: clowns are basicmobs now
+ - admin: Admins can now reset or modify the chaplain's sect from a UI panel
+ lukevale:
+ - rscadd: Adds bras as a selectable preference in the same vein as underwear. Separates
+ all tops from undershirts.