diff --git a/modular_nova/modules/aesthetics/guns/code/guns.dm b/modular_nova/modules/aesthetics/guns/code/guns.dm
index ccc2a75331b..3aaa51472fa 100644
--- a/modular_nova/modules/aesthetics/guns/code/guns.dm
+++ b/modular_nova/modules/aesthetics/guns/code/guns.dm
@@ -314,6 +314,9 @@
name = "enchanted rifle round"
can_be_printed = FALSE // these are Really Really Better Rubbers
+/obj/item/ammo_casing/strilka310/phasic
+ can_be_printed = FALSE // shot from cargo to sec with cameras needed to see if you hit your target, it can be fun for event where we play extreme battleships.
+
// overrides for tgcode's .223 (formerly 5.56), used in the M90-gl - renamed to .277 Aestus
/obj/item/ammo_casing/a223
name = ".277 Aestus casing"
@@ -326,6 +329,7 @@
PHASIC: Ignores all surfaces except organic matter."
advanced_print_req = TRUE
custom_materials = AMMO_MATS_PHASIC
+ can_be_printed = FALSE // shot from cargo to sec with cameras needed to see if you hit your target, it can be fun for event where we play extreme battleships.
// shotgun ammo overrides moved to modular_nova\modules\shotgunrebalance\code\shotgun.dm
@@ -440,6 +444,7 @@
PHASIC: Ignores all surfaces except organic matter."
advanced_print_req = TRUE
custom_materials = AMMO_MATS_PHASIC
+ can_be_printed = FALSE // shot from cargo to sec with cameras needed to see if you hit your target, it can be fun for event where we play extreme battleships.
/obj/item/ammo_casing/a357/heartseeker
desc = "A .357 heartseeker bullet casing.\