diff --git a/modular_nova/modules/aesthetics/guns/code/guns.dm b/modular_nova/modules/aesthetics/guns/code/guns.dm index ccc2a75331b..3aaa51472fa 100644 --- a/modular_nova/modules/aesthetics/guns/code/guns.dm +++ b/modular_nova/modules/aesthetics/guns/code/guns.dm @@ -314,6 +314,9 @@ name = "enchanted rifle round" can_be_printed = FALSE // these are Really Really Better Rubbers +/obj/item/ammo_casing/strilka310/phasic + can_be_printed = FALSE // shot from cargo to sec with cameras needed to see if you hit your target, it can be fun for event where we play extreme battleships. + // overrides for tgcode's .223 (formerly 5.56), used in the M90-gl - renamed to .277 Aestus /obj/item/ammo_casing/a223 name = ".277 Aestus casing" @@ -326,6 +329,7 @@ PHASIC: Ignores all surfaces except organic matter." advanced_print_req = TRUE custom_materials = AMMO_MATS_PHASIC + can_be_printed = FALSE // shot from cargo to sec with cameras needed to see if you hit your target, it can be fun for event where we play extreme battleships. // shotgun ammo overrides moved to modular_nova\modules\shotgunrebalance\code\shotgun.dm @@ -440,6 +444,7 @@ PHASIC: Ignores all surfaces except organic matter." advanced_print_req = TRUE custom_materials = AMMO_MATS_PHASIC + can_be_printed = FALSE // shot from cargo to sec with cameras needed to see if you hit your target, it can be fun for event where we play extreme battleships. /obj/item/ammo_casing/a357/heartseeker desc = "A .357 heartseeker bullet casing.\