From 802a01e0bf62a16e62cb0b0c59adb43fe20cdf0d Mon Sep 17 00:00:00 2001 From: Bloop <13398309+vinylspiders@users.noreply.github.com> Date: Tue, 2 Jan 2024 23:09:39 -0500 Subject: [PATCH] Fixes FOV being horrible (#271) Fixes FOV being horrible --- code/modules/surgery/organs/internal/eyes/_eyes.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/surgery/organs/internal/eyes/_eyes.dm b/code/modules/surgery/organs/internal/eyes/_eyes.dm index 2a422ff2fd1..f8b3286ff22 100644 --- a/code/modules/surgery/organs/internal/eyes/_eyes.dm +++ b/code/modules/surgery/organs/internal/eyes/_eyes.dm @@ -50,7 +50,7 @@ /// indication that the eyes are undergoing some negative effect var/damaged = FALSE /// Native FOV that will be applied if a config is enabled - var/native_fov = FOV_180_DEGREES //NOVA EDIT CHANGE + var/native_fov = NONE //NOVA EDIT CHANGE - ORIGINAL: var/native_fov = FOV_90_DEGREES /obj/item/organ/internal/eyes/Insert(mob/living/carbon/eye_recipient, special = FALSE, drop_if_replaced = FALSE) // If we don't do this before everything else, heterochromia will be reset leading to eye_color_right no longer being accurate