diff --git a/code/modules/jobs/job_types/chaplain/chaplain_vorpal_scythe.dm b/code/modules/jobs/job_types/chaplain/chaplain_vorpal_scythe.dm index 3e752910a29..6832e3d66d4 100644 --- a/code/modules/jobs/job_types/chaplain/chaplain_vorpal_scythe.dm +++ b/code/modules/jobs/job_types/chaplain/chaplain_vorpal_scythe.dm @@ -139,7 +139,7 @@ If the scythe isn't empowered when you sheath it, you take a heap of damage and var/death_knell_speed_mod = 1 - potential_reaping.visible_message(span_danger("[user] begins to raise [src] arove [potential_reaping]'s [head_name]."), span_userdanger("[user] begins to raise [src], aiming to slice off your [head_name]!")) + potential_reaping.visible_message(span_danger("[user] begins to raise [src] above [potential_reaping]'s [head_name]."), span_userdanger("[user] begins to raise [src], aiming to slice off your [head_name]!")) if(potential_reaping.stat >= UNCONSCIOUS || HAS_TRAIT(potential_reaping, TRAIT_INCAPACITATED)) //if the victim is incapacitated (due to paralysis, a stun, being in staminacrit, etc.), critted, unconscious, or dead, it's much easier to properly behead death_knell_speed_mod *= 0.5 if(potential_reaping.stat != DEAD && potential_reaping.has_status_effect(/datum/status_effect/jitter)) //jittering will make it harder to perform the death knell, even if they're still @@ -149,6 +149,8 @@ If the scythe isn't empowered when you sheath it, you take a heap of damage and if(ispodperson(potential_reaping) || ismonkey(potential_reaping)) //And if they're a podperson or monkey, they can just die. death_knell_speed_mod *= 0.5 + log_combat(user, potential_reaping, "prepared to use [src] to decapitate") + if(do_after(user, 15 SECONDS * death_knell_speed_mod, target = potential_reaping)) playsound(get_turf(potential_reaping), 'sound/weapons/bladeslice.ogg', 250, TRUE) reaped_head.dismember() @@ -165,6 +167,7 @@ If the scythe isn't empowered when you sheath it, you take a heap of damage and ) scythe_empowerment(potential_empowerment) + log_combat(user, potential_reaping, "used [src] to decapitate") if(HAS_MIND_TRAIT(user, TRAIT_MORBID)) //You feel good about yourself, pal? user.add_mood_event("morbid_dismemberment", /datum/mood_event/morbid_dismemberment)