NetworkCollider2D: could work on any collider shape #728
Closed
aaronkwan
started this conversation in
Feature Request
Replies: 3 comments
-
@FirstGearGames bump :) |
Beta Was this translation helpful? Give feedback.
0 replies
-
I'll look into this soon. |
Beta Was this translation helpful? Give feedback.
0 replies
-
Added to road map. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
o/
NetworkCollider2D could use
PhysicsScene2D.OverlapCollider
to work on any collider shape. From testing, seems to work fine.Unfortunately PhysicsScene (3D) doesn't have an equivalent method, rip :(
Beta Was this translation helpful? Give feedback.
All reactions