Animator Rollback #462
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RyanGarber
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Feature Request
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i got fully animancer support CPS. i highly recommend you should switch animator to animancer. it easy to you and no more graph nightmare. |
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This has been considered for awhile but rolling back an animator would be EXTREMELY expensive and probably not even work 100% just because of how the animator behaves internally. There's no plans to add this in, and with the new prediction system you can just update animators locally on clients using state forwarding in the CSP script. |
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A seldom seen feature that would be killer is the ability to rollback an animator. All of the data is already stored in the NetworkAnimator when
forceAll
is true; perhaps you could apply it, (wait one frame?), and use it for lag-compensation. It seems, however, for truly accurate rollback, each state's appliednormalizedTime
would have to be offset by latency. Perhaps this could be an option that is exposed?Beta Was this translation helpful? Give feedback.
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