FishNet Scene Manager should simulate the additional PhysicsScenes it creates #420
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kody-fields
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Feature Request
Replies: 1 comment 3 replies
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This is intentional behavior. You write a script to tick the current scene
using TimeManager OnPrePhysicsSimulation.
…On Mon, Jul 17, 2023, 9:50 AM Kody Fields ***@***.***> wrote:
Noticed this after troubleshooting issues with a match-based game using
scene stacking and multiple scenes for clients. FishNet provides options to
create additional PhysicsScenes and stack scenes but no built-in or
automatic handling for ticking the scenes. I built a custom class to gather
and simulate my additional scenes, but if this can't be done in the library
I'd at least like to see it called out very explicitly in the docs for
those who may not be as familiar. I know Unity docs suggest additional
scenes will have to be manually ticked, but it feels like fishnet would
handle them for you since it's creating and managing them otherwise.
Thanks!
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Noticed this after troubleshooting issues with a match-based game using scene stacking and multiple scenes for clients.
FishNet provides options to create additional
PhysicsScenes
and stack scenes but no built-in or automatic handling for ticking the scenes. I built a custom class to gather and simulate my additionalPhysicsScenes
, but if this can't be done in the library I'd at least like to see it called out very explicitly in the docs for those who may not be as familiar.I know Unity docs suggest additional scenes will have to be manually ticked, but it feels like FishNet would handle them for you since it's creating and managing them otherwise.
Thanks!
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