Support for dynamic timeScale via TimeManager (respected by CSP) #225
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lordubbe
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Feature Request
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Per our discussion in the server this will not be added. There are way too many complications. I still recommend coding this specifically to your game. |
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Many games need dynamic timeScale and currently there is no built-in support for it, and no immediately obvious way to make it work especially using the CSP system. There's already a TimeManager that would be a logical place to interface with for this!
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