diff --git a/.github/workflows/build-noimgui.yml b/.github/workflows/build-noimgui.yml index b57dc76..c692f4f 100644 --- a/.github/workflows/build-noimgui.yml +++ b/.github/workflows/build-noimgui.yml @@ -2,7 +2,6 @@ name: Build Geode Mod (No ImGui) on: workflow_dispatch: - pull_request: push: branches: - "main" diff --git a/build.sh b/build.sh index ec33a3f..db9c2ba 100644 --- a/build.sh +++ b/build.sh @@ -31,5 +31,5 @@ cmake \ -DGEODE_DISABLE_FMT_CONSTEVAL=1 -G Ninja cmake --build build-linux-deb --config RelWithDebInfo -# /SDrive/Users/Fire/Desktop/Restoration/ClarifyGDPS V.1.3/GDGeode-2.204 +# /SDrive/Users/Fire/Desktop/Restoration/ClarifyGDPS V.1.3/GDGeode-2.206 cp build-linux-deb/firee.prism.geode "/SDrive/Users/Fire/Desktop/Restoration/ClarifyGDPS V.1.3/GDGeode-2.206/geode/mods/firee.prism.geode" diff --git a/changelog.md b/changelog.md index 7f8a5cd..e66cd43 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,9 @@ +# v1.7.3 + - Update Russian translations + - Update Turkish translations + - Update Vietnamese translations # v1.7.2 - - Update to support Geode Alpha 3 + - Update to support Geode Alpha 2 - Change about.md # v1.7.1 - Fixed Noclip Accuracy for all platforms diff --git a/resources/langs/template.json b/resources/langs/template.json index df6c8cf..c6f4014 100644 --- a/resources/langs/template.json +++ b/resources/langs/template.json @@ -606,5 +606,17 @@ "name": "Auto Safe Mode", "desc": "Prevents any progress from being made if certain cheats are enabled." } + }, + { + "Custom Object Bypass": { + "name": "Custom Object Bypass", + "desc": "Allows you to go beyond the 1000 object limit for custom objects." + } + }, + { + "Menu Keybind": { + "name": "Menu Keybind", + "desc": "The keybind for opening the Prism Menu UI!" + } } ] diff --git a/src/hacks.cpp b/src/hacks.cpp index 346f59f..e89e00a 100644 --- a/src/hacks.cpp +++ b/src/hacks.cpp @@ -99,7 +99,7 @@ class $modify(GJGameLevel) { void proceedWithReset(LevelInfoLayer* levelInfoLayer, GJGameLevel* level, bool resetStars, bool resetCoins) { geode::createQuickPopup( "Final Warning", - fmt::format("Are you absolutely sure you want to reset stats for {}?\nYou cannot undo this after it's done!\n\nPlease note that Uncomplete Level is considered unstable, meaning it may or may not work, or break something. Make sure to save backup or save your local files before doing this. (you can blame the people who rushed me to work on this)", level->m_levelName), + fmt::format("Are you absolutely sure you want to reset stats for {}?\nYou cannot undo this after it's done!\n\nPlease note that Uncomplete Level is considered unstable, meaning it may or may not work, or break something. Make sure to save backup or backup your local save files before doing this.", level->m_levelName), "I am sure.", "Cancel", [level, levelInfoLayer, resetStars, resetCoins](auto, bool btn2) { if (!btn2) { @@ -157,7 +157,7 @@ void Hacks::resetLevel(LevelInfoLayer* levelInfoLayer, GJGameLevel* level) { static_cast(prismUIExists)->onClose(CCNode::create()); } #if defined(GEODE_IS_MACOS) || defined(GEODE_IS_IOS) - FLAlertLayer::create("Notice", "This currently does not work on Mac OS and iOS\n(you can blame the people who rushed me to work on this)", "OK")->show(); + FLAlertLayer::create("Notice", "This currently does not work on Mac OS and iOS", "OK")->show(); #else if (level->m_dailyID > 0) { FLAlertLayer::create("Notice", "This currently does not work on daily or weekly levels.", "OK")->show();