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[Forge 1.20.1] Iron bars crash when building chunk meshes #415

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border999 opened this issue Nov 11, 2024 · 7 comments
Open

[Forge 1.20.1] Iron bars crash when building chunk meshes #415

border999 opened this issue Nov 11, 2024 · 7 comments

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@border999
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border999 commented Nov 11, 2024

Bug Description

Keep crashing out of a recently generated world. I assume that the world won't crash if I am not looking in a direction where iron bars are within render distance. It has been an exercise in pulling teeth trying to move around my world today without crashing.
moonlight-1.20-2.13.25-forge
embeddium-0.3.31+mc1.20.1
Mods updated today (I.E possible accomplices.)
image

Reproduction Steps

Seemingly random/ dependent on a specific item being within render distance. I can't tell you why this started happening.

Log File

https://gist.github.com/border999/ba101f6d5ab39801b8e9c0293a435b72
crash log: https://gist.github.com/border999/90b39359159c216f587423485cbe0cfa

@border999
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tried teleporting to the given coordinates and removing the block. New crash
[mojang/GlDebug]: OpenGL debug message: id=1280, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_ENUM error generated. Polygon modes for are disabled in the current profile.'
https://gist.github.com/border999/b5a945e588c73504b857af9f2e8f6c78

@border999
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...I am so sorry. I'm a blind idiot. I've been sending you crash reports that literally tell me not to make a report with specific mods in the crash report.
SO NOW HERE'S THE SAME CRASH WITHOUT THOSE MODS!
https://gist.github.com/border999/775940a9a5687c2fb4f2f9bfc3cc4e55

@border999
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I will also note the crash seems to also trigger when I break blocks.

@border999 border999 changed the title [1.20.1] Iron bars crash when building chunk meshes [Forge 1.20.1] Iron bars crash when building chunk meshes Nov 11, 2024
@border999
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I will also mention that I have noticed that attempting to mine blocks with a tool enchanted with Excavate from the Cyclic mod triggers the mentioned crash as well.

@Hakuyako
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Hakuyako commented Nov 13, 2024

I also met the same problem. After a night of trail-and-error, this crash seems to be related to the Redirector mod.

When both embedium and redirector are installed and all mod versions are up to date, then you are looking at the some of stuctures of When Dungeons Arise, such as the bathhouses, this crash will be triggered by blocks like iron bar or glass panel immediately.

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I further tested redirector, embedium and WDA, I have the following result:
1). after removed embeddium, the game will still crash when entering the broken save.
2). after removed redirector, the game will no longer crash when entering the broken save.
So I further inference that this is a block generating error cause by redirector and other mod.

I will continue to investigate how this problem occurs if I have time.

————————————————————————————

Here is my crash report:
https://gist.github.com/Hakuyako/61fb23875ef5dbea094970bbf97963ea

@border999
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I will note that I do not have the When Dungeons Arise mod installed. But I do have the Redirector mod installed.

@embeddedt
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Redirector 5.0+ breaks a lot of mods. I recommend not using it.

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