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Graphical Map editor #2

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Com2486 opened this issue Jul 29, 2024 · 2 comments
Open

Graphical Map editor #2

Com2486 opened this issue Jul 29, 2024 · 2 comments
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enhancement New feature or request
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@Com2486
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Com2486 commented Jul 29, 2024

Probably would have to ask Ben for permission for this one. I'd have to take pretty much all of the assets to ensure it looks good, and can be used by normal people. Would help with editing your map at scale, though

@Com2486 Com2486 added the enhancement New feature or request label Jul 29, 2024
@Com2486 Com2486 added this to the VecEdit 1.1 milestone Jul 29, 2024
@BeHaCh
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BeHaCh commented Aug 8, 2024

We have a basic framework in place, main things still needed:
Icons for all buildings/resources
How to display 2x2 and 3x3 buildings
Allow editing of tile info (change components of buildings/change what building/resource is there)
Allow bulk editing? (would need a way to select several tiles at once)

@BeHaCh
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BeHaCh commented Sep 2, 2024

Some updates: Icons for resources are working, and framework is in place for building icons once we get sprites, but 2x2 and 3x3 will still be weird
You can edit the resource for a specific tile, and can export the changed json of the map to the main save file
Editing what buildings and building components is still WIP
Bulk editing would require a rewrite of some of this code, so it's a ways off

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