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This might be a lot of work in the backend, but I believe it would be super helpful to be able to slightly control some aspects of 3D rendering. Here are some possible methods I was thinking of.
defdraw_point(pos: Position, color: int, size: int):
""" Accepts X, Y, and Z, color, and point size. Draws a single point at that location in 3D. Useful for debugging. """defdraw_line(point1: Position, point2: Position, color: int, thickness: float=1):
""" Draws a line from point 1 to point 2 in 3D. """defget_display_location(pos: Position):
""" Returns a tuple (x,y) that has the position of the given 3D point on the 2D display. """# and more...# maybe
I was also thinking of a billboard text and a billboard texture method. They would display 2D text in the 3D scene that is facing the camera, and a 2D image in the 3D scene that is facing the camera, respectively. I do not know how hard it is to actually mess with the 3D scenes in Dolphin's code, but this would be pretty cool to see and use.
The text was updated successfully, but these errors were encountered:
This might be a lot of work in the backend, but I believe it would be super helpful to be able to slightly control some aspects of 3D rendering. Here are some possible methods I was thinking of.
I was also thinking of a billboard text and a billboard texture method. They would display 2D text in the 3D scene that is facing the camera, and a 2D image in the 3D scene that is facing the camera, respectively. I do not know how hard it is to actually mess with the 3D scenes in Dolphin's code, but this would be pretty cool to see and use.
The text was updated successfully, but these errors were encountered: