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Mostly this feels weird when you have a structure from another mod in a thematically appropriate location where you really wouldn't expect regular zombies or skeletons to be spawned instead of husks/strays.
Is there a way to have husks and strays spawn as special variants of those mobs from spawners added by other mobs without them turning into other random zombies/skeletons instead?
I'm using Special Mobs 3.1.7 on MC 1.20.1 and Forge 47.3.11
The text was updated successfully, but these errors were encountered:
Mostly this feels weird when you have a structure from another mod in a thematically appropriate location where you really wouldn't expect regular zombies or skeletons to be spawned instead of husks/strays.
Is there a way to have husks and strays spawn as special variants of those mobs from spawners added by other mobs without them turning into other random zombies/skeletons instead?
I'm using Special Mobs 3.1.7 on MC 1.20.1 and Forge 47.3.11
The text was updated successfully, but these errors were encountered: