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Broken interaction with random mob textures #49

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Gavin456b opened this issue Sep 2, 2024 · 2 comments
Open

Broken interaction with random mob textures #49

Gavin456b opened this issue Sep 2, 2024 · 2 comments
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@Gavin456b
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Gavin456b commented Sep 2, 2024

Since your mod pulls from the base game textures/models, when I use a resource pack with random mob variants, it breaks the textures of your variants.

For example, this is supposed to be a skeleton brute:

2024-09-02_14 13 43

Is there a way to fix this, maybe having the mod ignore the random variants somehow and only pull from vanilla textures & models?

@Sarinsa Sarinsa self-assigned this Sep 2, 2024
@Sarinsa Sarinsa added the 1.20.X label Sep 2, 2024
@Sarinsa
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Sarinsa commented Sep 2, 2024

Never heard of resource packs with random variant textures before. Is this a public RP? If you can drop the name of the pack here I can do some research

@Gavin456b
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Interesting, they're fairly common. They utilize Optifine's random entity texture feature. And if using Embeddium, are supported by the mods Entity Texture Features (ETF) & Entity Model Features (EMF) for Optifine parity.

Here are a few:

https://www.curseforge.com/minecraft/texture-packs/maxs-better-mobs
https://www.planetminecraft.com/texture-pack/creature-variety-pack-random-mobs-4339437/

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