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Never heard of resource packs with random variant textures before. Is this a public RP? If you can drop the name of the pack here I can do some research
Interesting, they're fairly common. They utilize Optifine's random entity texture feature. And if using Embeddium, are supported by the mods Entity Texture Features (ETF) & Entity Model Features (EMF) for Optifine parity.
Since your mod pulls from the base game textures/models, when I use a resource pack with random mob variants, it breaks the textures of your variants.
For example, this is supposed to be a skeleton brute:
Is there a way to fix this, maybe having the mod ignore the random variants somehow and only pull from vanilla textures & models?
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