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AutoStrikeList
151 lines (144 loc) · 81.6 KB
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AutoStrikeList
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Set RPawnPlayerCombat AutoStrikeList (
(StrikeAnimName="Attack_Close_Back_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Back_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Forward_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Forward_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Left_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Pelvis,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Left_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Pelvis,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Right_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Right_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Back_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Right,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Back_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Left,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Forward_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Right,StrikeDirection=SD_Front,PrevStrikeHand=SH_Left,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Forward_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Left,StrikeDirection=SD_Front,PrevStrikeHand=SH_Right,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,DamageARF=ARF_SpinLeft,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Left_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Left,StrikeDirection=SD_Left,PrevStrikeHand=SH_Right,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bRemovesHelmet=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Left_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Right,StrikeDirection=SD_Right,PrevStrikeHand=SH_Left,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bRemovesHelmet=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Right_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Right,StrikeDirection=SD_Right,PrevStrikeHand=SH_Left,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Right_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Left,StrikeDirection=SD_Left,PrevStrikeHand=SH_Right,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Far_Back_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bRemovesHelmet=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Far_Back_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bRemovesHelmet=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Far_Forward_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Far_Forward_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Far_Left_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bRemovesHelmet=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Far_Left_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bRemovesHelmet=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Far_Right_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Far_Right_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Run_Far_Forward",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Run,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="CombatPunchLeft",PreferredCamDir=CAM_Left,bActive=True)
,(StrikeAnimName="Attack_Run_Far_Forward",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Run,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="CombatPunchLeft",PreferredCamDir=CAM_Right,bActive=True)
,(StrikeAnimName="CapeDistract_Close_Forward",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Close,StrikeStrength=SS_Stun,StrikeHand=SH_Right,StrikeDirection=SD_Front,PrevStrikeHand=SH_Left,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Torso,DamageCollisionRadius=30.000000,DamageCollisionProjection=(X=40.000000,Y=0.000000,Z=0.000000),DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="CapeDistractCloseForward",bActive=True)
,(StrikeAnimName="CapeDistract_Far_Forward",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Stun,StrikeHand=SH_Right,StrikeDirection=SD_Front,PrevStrikeHand=SH_Left,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Torso,DamageCollisionRadius=30.000000,DamageCollisionProjection=(X=40.000000,Y=0.000000,Z=0.000000),DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="CapeDistractFarForward",bActive=True)
,(StrikeAnimName="Stun_Strike_Close_2",StrikeAnimset=AnimSet'DLC0_Anim_RedHood_Combat.Code.RH_Attack_Far',StrikeRange=SR_Close,StrikeStrength=SS_SuperStun,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Stun_Strike_Close_3",StrikeAnimset=AnimSet'DLC0_Anim_RedHood_Combat.Code.RH_Attack_Far',StrikeRange=SR_Close,StrikeStrength=SS_SuperStunEnd,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Beatdown_Strike_Start_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Far,StrikeStrength=SS_BeatdownStart,StrikeHand=SH_Left,StrikeDirection=SD_Front,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Start_01",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchRearLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_01_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_02_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_03_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_04_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_05_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_03",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_06_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_07_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_01_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_02_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_03_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_04_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_05_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_03",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_06_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_07_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEnd,StrikeHand=SH_Right,StrikeDirection=SD_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_01",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEnd,StrikeHand=SH_Left,StrikeDirection=SD_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_01",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_03",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEnd,StrikeHand=SH_Left,StrikeDirection=SD_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_03",Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.900000,DestCapeStateName="Beatdown_End_02",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_03",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEnd,StrikeHand=SH_Right,StrikeDirection=SD_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_03",Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.900000,DestCapeStateName="Beatdown_End_02",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_04",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEnd,StrikeHand=SH_Left,StrikeDirection=SD_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_04",Strike_PlayerStrikingBone=BONE_L_Knee,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.900000,DestCapeStateName="CombatTopHalf",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_04",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEnd,StrikeHand=SH_Right,StrikeDirection=SD_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_04",Strike_PlayerStrikingBone=BONE_R_Knee,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.900000,DestCapeStateName="CombatTopHalf",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_Rail_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEndEnv,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeRailingDir=SED_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_Rail_01",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_Rail_01",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEndEnv,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeRailingDir=SED_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_Rail_01",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_Rail_02",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEndEnv,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeRailingDir=SED_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_Rail_02",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_Rail_02",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEndEnv,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeRailingDir=SED_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_Rail_02",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_Env_Electric",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEndEnv,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeWallDir=SED_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_Env_Electric",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_Env_Electric",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEndEnv,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeWallDir=SED_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_Env_Electric",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_Env_Electric",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownElectricFence,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeWallDir=SED_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_Env_Electric",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_Env_Electric",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_TG_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownElectricFence,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeWallDir=SED_Front,HitReactionAnimSet=AnimSet'Anim_Batman_TG_Com.Code.TG_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_Env_Electric",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_Start_01",StrikeAnimset=AnimSet'Anim_Batman_Ninja_Combat.Code.BM_NJ_Beatdown',StrikeRange=SR_Far,StrikeStrength=SS_BeatdownStart,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_Start_01",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchRearLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_01_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_02_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_03_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_04_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_05_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_03",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_06_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_07_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_01_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_02_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_03_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_04_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_05_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_03",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_06_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_07_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_01",StrikeAnimset=AnimSet'Anim_Batman_Ninja_Combat.Code.BM_NJ_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEnd,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_01",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_03",StrikeAnimset=AnimSet'Anim_Batman_Ninja_Combat.Code.BM_NJ_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEnd,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_03",Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.900000,DestCapeStateName="Beatdown_End_02",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_04",StrikeAnimset=AnimSet'Anim_Batman_Ninja_Combat.Code.BM_NJ_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEnd,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_Ninja,HitReactionAnimSet=AnimSet'Anim_Batman_Ninja_Combat.Code.NJ_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_04",Strike_PlayerStrikingBone=BONE_L_Knee,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.900000,DestCapeStateName="Beatdown_End_02",bActive=True)
,(StrikeAnimName="Beatdown_Strike_Start_01",StrikeAnimset=AnimSet'Anim_Batman_MultiWeapon_Com.Code.BM_MW_Beatdown',StrikeRange=SR_Far,StrikeStrength=SS_BeatdownStart,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_Start_01",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchRearLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_01_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_02_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_03_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_04_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_05_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_03",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_06_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_07_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_01_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_02_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_03_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_04_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_06",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_05_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_03",Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_06_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Right,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_01",Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Jokerfied_Strike_07_Weak",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Beatdown,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,PrevStrikeHand=SH_Left,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_HitReaction_02",Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,CapeStopAnimDelay=-1.000000,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_02",StrikeAnimset=AnimSet'Anim_Batman_MultiWeapon_Com.Code.BM_MW_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEnd,StrikeHand=SH_Right,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_02",Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Beatdown_Strike_End_02",StrikeAnimset=AnimSet'Anim_Batman_MultiWeapon_Com.Code.BM_MW_Beatdown',StrikeRange=SR_Close,StrikeStrength=SS_BeatdownEnd,StrikeHand=SH_Left,StrikeDirection=SD_Front,StrikeTargetType=STT_MultiWeapon,HitReactionAnimSet=AnimSet'Anim_Batman_MultiWeapon_Com.Code.MW_BM_Beatdown',HitReactionAnimName="Beatdown_Strike_End_02",Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.400000,Z=0.600000),DamageForceMultiplier=3.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,bOverrideMovementExit=True,CapeStopAnimDelay=0.550000,DestCapeStateName="Beatdown_End_01",bActive=True)
,(StrikeAnimName="Floor_Strike_Mid",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Floor,StrikeHand=SH_Right,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike_Mid",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Close,StrikeStrength=SS_Floor,StrikeHand=SH_Left,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike_Far",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Far,StrikeStrength=SS_Floor,StrikeHand=SH_Right,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike_Far",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_Far,StrikeStrength=SS_Floor,StrikeHand=SH_Left,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_VeryClose,StrikeStrength=SS_Floor,StrikeHand=SH_Right,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_VeryClose,StrikeStrength=SS_Floor,StrikeHand=SH_Left,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike_ALT",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_VeryClose,StrikeStrength=SS_Floor,StrikeHand=SH_Right,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike_ALT",StrikeAnimset=AnimSet'Anim_Scarecrow.Code.Stagg_B3_Anim_BM_SC',StrikeRange=SR_VeryClose,StrikeStrength=SS_Floor,StrikeHand=SH_Left,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Back_02",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,DamageARF=ARF_SpinLeft,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bRemovesHelmet=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchRearRight",PreferredCamDir=CAM_Right,bActive=True)
,(StrikeAnimName="Attack_Close_Back_02",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bRemovesHelmet=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchRearRight",PreferredCamDir=CAM_Left,bActive=True)
,(StrikeAnimName="Attack_Close_Back_03",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_L_Foot,DamageDirection=(X=0.800000,Y=0.000000,Z=0.200000),DamageForceMultiplier=0.750000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchRearLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Back_03",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_R_Foot,DamageDirection=(X=-0.800000,Y=0.000000,Z=0.200000),DamageForceMultiplier=0.750000,DamageARF=ARF_SpinLeft,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchRearLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Back_05",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeHand=SH_Left,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.300000,Z=0.700000),DamageForceMultiplier=1.100000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bRemovesHelmet=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchRearRight",PreferredCamDir=CAM_Right,bActive=True)
,(StrikeAnimName="Attack_Close_Back_05",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeHand=SH_Right,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=-0.000000,Y=0.300000,Z=0.700000),DamageForceMultiplier=1.100000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bRemovesHelmet=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchRearRight",PreferredCamDir=CAM_Left,bActive=True)
,(StrikeAnimName="Attack_Close_Back_08",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_VeryClose,StrikeStrength=SS_Floor,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_L_Knee,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Back_08",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_VeryClose,StrikeStrength=SS_Floor,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_R_Knee,DamageForceMultiplier=1.000000,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Left_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeHand=SH_Right,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.500000,Z=-0.500000),DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchRight",PreferredCamDir=CAM_Left,bActive=True)
,(StrikeAnimName="Attack_Close_Left_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeHand=SH_Left,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=-0.000000,Y=0.500000,Z=-0.500000),DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchRight",PreferredCamDir=CAM_Right,bActive=True)
,(StrikeAnimName="Attack_Close_Left_08",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Left_08",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Right_04",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchRearLeft",PreferredCamDir=CAM_Right,bActive=True)
,(StrikeAnimName="Attack_Close_Right_04",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchRearLeft",PreferredCamDir=CAM_Left,bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Back_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Right,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bForceRespectDirection=True,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchRearLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Back_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Left,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bForceRespectDirection=True,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchRearLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Forward_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Left,StrikeDirection=SD_Front,PrevStrikeHand=SH_Right,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bForceRespectHandedness=True,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Forward_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_WeakAndStrong,StrikeHand=SH_Right,StrikeDirection=SD_Front,PrevStrikeHand=SH_Left,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bForceRespectHandedness=True,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Left_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Weak,StrikeHand=SH_Right,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bForceRespectDirection=True,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,CapeStopAnimDelay=0.250000,DestCapeStateName="CombatPunchRight",bActive=True)
,(StrikeAnimName="Attack_Close_Weak_Left_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Weak,StrikeHand=SH_Left,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bForceRespectDirection=True,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,CapeStopAnimDelay=0.250000,DestCapeStateName="CombatPunchRight",bActive=True)
,(StrikeAnimName="Attack_Far_Back_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageDirection=(X=0.000000,Y=0.800000,Z=1.000000),DamageForceMultiplier=1.500000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bPrimeHitReaction=True,bCanBeMirrored=True,bActive=True)
,(StrikeAnimName="Attack_Far_Back_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageDirection=(X=-0.000000,Y=0.800000,Z=1.000000),DamageForceMultiplier=1.500000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bPrimeHitReaction=True,bCanBeMirrored=True,bMirrored=True,bActive=True)
,(StrikeAnimName="Attack_Run_Far_Forward",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,DestCapeStateName="CombatPunchLeft",PreferredCamDir=CAM_Left,bActive=True)
,(StrikeAnimName="Attack_Run_Far_Forward",StrikeAnimset=AnimSet'Anim_Batman_TG_Com.Code.BM_Jokerfied_TG_Counter',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bJokerfied=True,bMirrored=True,DestCapeStateName="CombatPunchLeft",PreferredCamDir=CAM_Right,bActive=True)
,(StrikeAnimName="Attack_Close_Right_03",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeHand=SH_Left,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.300000,Z=0.700000),DamageForceMultiplier=1.200000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bRemovesHelmet=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchLeft",PreferredCamDir=CAM_Right,bActive=True)
,(StrikeAnimName="Attack_Close_Right_03",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeHand=SH_Right,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=-0.000000,Y=0.300000,Z=0.700000),DamageForceMultiplier=1.200000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bRemovesHelmet=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchLeft",PreferredCamDir=CAM_Left,bActive=True)
,(StrikeAnimName="Floor_Strike_Close_Left",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_VeryClose,StrikeStrength=SS_Floor,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike_Close_Left",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_VeryClose,StrikeStrength=SS_Floor,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike_Close_Back",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_VeryClose,StrikeStrength=SS_Floor,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike_Close_Back",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_VeryClose,StrikeStrength=SS_Floor,StrikeDirection=SD_Back,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike_Mid_Front_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Floor,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Floor_Strike_Mid_Front_01",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Floor,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Torso,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Env_Strike_Left_02",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Front,StrikeWallDir=SED_Left,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,DestCapeStateName="Physics",bActive=True)
,(StrikeAnimName="Attack_Close_Left_09",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Left_09",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchLeft",bActive=True)
,(StrikeAnimName="Attack_Close_Forward_09",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeHand=SH_Right,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_R_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=0.000000,Y=0.500000,Z=1.000000),DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,DestCapeStateName="CombatPunchRight",bActive=True)
,(StrikeAnimName="Attack_Close_Forward_09",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeHand=SH_Left,StrikeDirection=SD_Front,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageDirection=(X=-0.000000,Y=0.500000,Z=1.000000),DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bHitsLow=True,bCanBeMirrored=True,bMirrored=True,DestCapeStateName="CombatPunchRight",bActive=True)
,(StrikeAnimName="Attack_Close_Right_09",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeHand=SH_Left,StrikeDirection=SD_Right,Strike_PlayerStrikingBone=BONE_L_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,DamageARF=ARF_SpinRight,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bActive=True)
,(StrikeAnimName="Attack_Close_Right_09",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Close,StrikeStrength=SS_Strong,StrikeHand=SH_Right,StrikeDirection=SD_Left,Strike_PlayerStrikingBone=BONE_R_Foot,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,DamageARF=ARF_SpinLeft,bCanBeFinalBlow=True,bCanPerformWithNoTarget=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,bMirrored=True,bActive=True)
,(StrikeAnimName="Env_Strike_Left",StrikeAnimset=AnimSet'Anim_Batman_Combat.Code.BM_Attack',StrikeRange=SR_Far,StrikeStrength=SS_Strong,StrikeDirection=SD_Front,StrikeWallDir=SED_Left,Strike_PlayerStrikingBone=BONE_L_Hand,Strike_TargetImpactBone=BONE_Head,DamageForceMultiplier=1.000000,bCanBeFinalBlow=True,bCanPerformOnBlocker=True,bPrimeHitReaction=True,bCanBeMirrored=True,DestCapeStateName="Physics",bActive=True)
)