diff --git a/Resources/Prototypes/Traits/physical.yml b/Resources/Prototypes/Traits/physical.yml index 2c6df2b3743..a314700add8 100644 --- a/Resources/Prototypes/Traits/physical.yml +++ b/Resources/Prototypes/Traits/physical.yml @@ -365,6 +365,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterSpeciesRequirement species: - Human # Entirely arbitrary, I've decided I want a trait unique to humans. Since they don't normally get anything exciting. @@ -403,6 +404,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterSpeciesRequirement inverted: true species: @@ -420,16 +422,17 @@ - type: trait id: BionicArm category: Physical - points: -8 + points: -3 # Floof - since you can't get free JoL anymore requirements: - !type:CharacterJobRequirement inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof components: - type: Prying speedModifier: 1 - pryPowered: true + pryPowered: false # Floof - type: trait id: PlateletFactories @@ -440,6 +443,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterSpeciesRequirement inverted: true species: @@ -469,6 +473,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterSpeciesRequirement species: - Human @@ -487,6 +492,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterTraitRequirement inverted: true traits: @@ -509,6 +515,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterDepartmentRequirement departments: - Security @@ -533,6 +540,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterTraitRequirement traits: - CyberEyes @@ -558,6 +566,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterTraitRequirement traits: - CyberEyes @@ -581,6 +590,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterDepartmentRequirement departments: - Security