diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index d1d9551f764..592f89f50ed 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -1,5 +1,28 @@ Floof Station Server Rules +WARNING: You must be at least 18 years of age to play on Floof Station. +Any users suspected of being under the age of 18 WILL be removed. + +Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately +messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by +flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), +using it as a chatroom, or sending messages of no substance will result in your removal. +All AHelp messages are relayed to the Floof Station Discord. + +The usage of any third-party applications/scripts/client modifications or any other applicable software +to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly +prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met +with an appeal-only ban. +Please use the #bug-reports channel on the Discord to report any issues you find in-game. + +Attempting to evade bans is strictly forbidden, and will result in the ban being automatically +converted to appeal-only. +Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, +and will be met with a ban of all the accounts involved. + +If you have any questions about these rules, please use the admin help menu by hitting F1 in-game +or clicking the "AHelp" button in the lobby. + Community Rules 1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. @@ -10,23 +33,23 @@ and can be instead pursued within the Floof Station Discord in the #help channel communication within the game. 3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long all parties -involved consent to it. If your consent is not respected, immediately contact an administrator or -moderator. Ideally, ERP should not take priority over job responsibilities, especially for command -and security roles during a crisis; but for the sake of roleplay, so long it is roleplayed well enough, -leeway is given. +involved consent to it. For more information about this, consult the ERP guidelines and rules in +the Game Server Rules section at point 8. 4. Be civil: A. Do not spam or advertise on our server. -B. Be respectful towards other members, avoid making others uncomfortable, and most important +B. Do not flame and do not be toxic. -of all, do not be an asshole. +C. Be respectful towards other members, avoid making others uncomfortable, and most important of all, +do not be an asshole. -C. We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, +D. We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, slurs, and other forms of bigotry, discrimination, and harassment. Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. Failure to comply with this rule will result in community removal. + Game Server Rules 1. Follow the server expectations: @@ -55,8 +78,14 @@ emergency. G. If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary. -H. For the sake of privacy and respect towards the other members of the community, and by reason -of the nature of the server, recording or livestreaming rounds is strictly forbidden. +H. For the sake of privacy and respect towards the other members of the community, by reason +of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden. + +I. It is strictly forbidden to record players engaged in private activities without their consent, +and even more so to share it without their consent. + +J. Ghosting or playing with the intent of, and the act itself of "exposing" or shaming players by sharing content +or information of their presence or activities in this server elsewhere, is strictly forbidden. 2. Follow metagaming guidelines: @@ -75,7 +104,8 @@ wonder where the captain went? OOC He probably left to get dinner lol"). E. Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game). -F. Do not discuss or share information about the current round to the Floof Station Discord. +F. Discussion about the current round is allowed on the Floof Station Discord server (albeit discouraged +for the purpose of MRP). However, acting on information gained by this method is strictly forbidden. G. You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). @@ -122,8 +152,8 @@ state without a very valid roleplay reason to it. C. If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior. -D. Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost -roles such as familiars, drones, or pets without provocation. +D. D. Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost +roles such as familiars or pets without provocation. E. Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule. @@ -133,9 +163,15 @@ or other crew in the direct vicinity are in current, immediate danger from it. C threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area. -G. Certain severe emergencies may make it reasonable for normal crew to defend themselves and -their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or any other -critical situation, and thus render the previous rule temporary null. +G. Certain severe emergencies may make it reasonable for normal crew to defend themselves and +their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or any other +critical situation, thus rendering the previous rule temporary null. + +H. By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, +and should not act so in any capacity. While you may be allowed to escape, you must receive +admin approval to do so, and ideally you should only seek to do so with excellent reasoning +and roleplay (e.g. abusive security personnel or badly damaged permanent brig). +Lack of administrator response does not constitute approval. 6. Follow powergaming guidelines: @@ -171,13 +207,53 @@ polluting, and severely injuring without reason both at and on the way to Centra B. Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. +8. Follow ERP guidelines and rules: + +A. Be very mindful of In Character and Out of Character consent, as they are not the same thing. +Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging +in ERP with someone against their OOC consent is strictly forbidden. +If your OOC consent is not respected, immediately contact an administrator or moderator. + +B. Keep in mind mind that by performing actions without IC consent, you are not immune to and will +be opening yourself to IC punishment. Expect to be apprehended, prosecuted and sentenced to the +full extent of space law, if found or known to have committed the crime you did. + +C. For the sake of freedom of roleplay and ERP in particular, extreme acts such as killing, +severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the +participants consented OOC. +Ideally, if this is done with IC consent, have a form signed by all parties involved, where you +state consent to the action, and have it stamped by a lawyer or the HoP. This is advised in order +to avoid potential IC and OOC trouble from people who might be led to believe that they are +witnessing a potential, major rulebreak or OOC/IC consent violation. + +D. Try to make abundantly clear in your consent menu essential information such as whether you +want to engage in ERP or not, your limits and preferences, your OOC consent to nonconsensual +acts, your OOC or/and IC consent to extreme acts such as death or maiming, and so on so forth. +This is especially important to allow people to understand at a quick glance whether what they +are witnessing is a potential, major rulebreak or OOC/IC consent violation, or not. + +E. DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would +be very believable and make for some amazing roleplay for an Agent to try and seduce a target into +the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the +fun, comfort and enjoyment of all players. + +F. Ideally, ERP should not take priority over job responsibilities, especially for Command +and Security roles during a crisis; but for the sake of roleplay, so long it is roleplayed +well enough and there is no urgency, leeway is given. + +G. Roleplaying a character as underage is strictly forbidden. + + + Command, Security, and Antagonist Rules: 1. Follow Command and Security Guidelines: -A. Security and Command roles are expected to know and perform their jobs to the best of their -ability. These roles often heavily impact the round and require more careful and conscientious -roleplay; if you cannot meet these requirements do not take these roles. +A. Security and Command roles are expected to know and perform their jobs to the best of their +ability. These roles often heavily impact the round and require more careful and conscientious +roleplay. As such, their roleplay quality is held to a much higher standard, especially in the +event a player was to play a character in such a role committing a crime or being disruptive. +If you cannot meet these requirements, do not take these roles. B. Both departments are required to read and follow Floof Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. @@ -186,42 +262,57 @@ C. Abusing your position or using it to make arbitrary or obviously malicious ch detriment of the entire station and/or its inhabitants is prohibited, without beyond excellent roleplay reason to it, and especially without administrator permission. -D. Leeway to not meeting “expected higher standards” is given and consented in favor of freedom -of roleplay and fun, so long that the player is ready to be met with the in-character consequences to -those actions, so long it’s roleplayed well, and so long what’s being done is not too disruptive or -harmful in nature to others players. +D. Some leeway is given to Security and Command roles doings things such as committing a crime, +slacking, or being irresponsible can be given and consented in favor of freedom of roleplay and fun, +so long the player is ready to be met with the very serious in-character consequences to those actions, +so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or +harmful in nature to other players. + +E. Because of this last rule, an aggravating exemplary factor should be considered when sentencing or +applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the +expected standards of their role. -E. If you need to leave the round, please notify administrators via AHelp menu and notify your +F. If you need to leave the round, please notify administrators via AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning. -F. Do not hire random crew to be your bodyguard(s) or promote random crewmembers to +G. Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department. -G. Security should try to use non-lethals and arrest criminals, unless given extreme circumstances, +H. Security should try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.). -H. Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to +I. Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is an extremely valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime. -I. When lethal force is used by Security, they are expected when and if possible to patch up the +J. When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing. -J. Executions can only be carried out for capital crimes, and are to be used exclusively as a last -resort. Such as, when the detained individual is proven beyond any reasonable doubt to be an -unreasonably hard to contain, major threat to the station and its inhabitants. -K. Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and +K. Punishment should be proportional to the crime committed and the danger posed by the criminal. +You can not execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent +going loud and round removing somebody, should absolutely warrant an execution. + +L. Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for antagonists and exceptional cases (usually, unreasonably dangerous individuals). -M. Do not mindbreak others against their will solely because they have psionic powers. Only do so +M. Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used +sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained +individual is proven beyond any reasonable doubt to be an unreasonably hard to contain, major threat to the +station and its inhabitants. Or when an Agent chooses to go loud, kill and round remove somebody. +The criminal should always be tried first, and executed or/and given a DNR order later. However, if this is +proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or +if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, +trial can be skipped. + +N. Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is either a proven antagonist (and even then, it is strongly encouraged not to do so unless absolutely necessary, such as them having a power that makes their containment exceedingly difficult), or proven to be misusing their powers to the detriment of the safety of the @@ -235,7 +326,8 @@ win” gameplay void of any roleplay aspect is not only heavily discouraged, but negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun. The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command. We are all here to roleplay, relax and have fun, not to -have a competition on who’s the best or the most “robust”. Don’t be a dick. +have a competition on who’s the best or the most “robust”. The objectives are meant to me a means to +an end, a way to craft and tell a compelling narrative, a fun story for the shift. B. The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way. If you are concerned as to whether or not what you're about to @@ -265,17 +357,24 @@ H. As a non- or partially-sentient antagonist, you are expected to have only a l of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. -I. Neutral roles such as skeletons or sentient artifacts, while having the freedom of being either -friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in -reason of not having a defined set of objectives, are expected not to go too overboard if choosing to -be hostile. As already mentioned and implied by antagonist guidelines: do not mass murder, do not -cause mass station damage, do not be overly disruptive and a detriment to the fun, and most -important of all, roleplay the hostility well. - -J. Specific, normally hostile roles such as dragons or rat kings, while do also have the liberty of -being friendly if so wished or desired, are not subjected to the “rule of friendliness”. If deemed too -big of a potential threat by the station inhabitants, they can be terminated at any time they see fit. -Although, it is strongly preferable for the crew to act hostile with reason (for example: a rat king -who agreed to not have more than 3 rats beginning to create more). - -K. Ghost roles have their own independent rules that must be followed. +I. Ghost roles have their own independent rules that must be followed, in addition to the already +established antagonist guidelines, for antagonist ghost roles, and the general game server rules for +non-antagonist ones. As a rule of thumb for ghost roles in general though: do not be overly disruptive +and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that +is what you are meant to do, or sow a bit of chaos as a skeleton. But do not go out of your way as a +mouse or Pun Pun to disturb people's privacy and ERP, or to persistently harass and annoy people +or break things for no reason. + +J. Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being +either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly +in return), in reason of not having a defined set of objectives, are expected not to go too overboard +if choosing to be hostile. You can be a nuisance, but don't murderbone or cause mass station damage. + +K. Hostile ghost roles, while do also have the liberty of being friendly if so wished or desired, if +deemed too big of a potential threat by the station inhabitants, can be terminated at any time they +see fit. Although, it is strongly preferable for the crew to act hostile with reason (for example: +a rat king who agreed to not have more than 3 rats beginning to create more). Furthermore, though +roleplaying a creature as one would be expecting it to behave, rather than blindly attacking and +killing anybody and anything in sight would be preferred; due to their inherent nature of often +having as a main objective to kill as many things as possible, few of the core antagonist guidelines +are a bit relaxed (specifically and in particular those relating to killing).