diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml index 752591da371..f4f70a03f19 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml @@ -20,6 +20,7 @@ - id: SpaceCashLuckyBill # DeltaV - LO steal objective, see Resources/Prototypes/DeltaV/Entities/Objects/Misc/first_bill.yml - id: BoxPDACargo # Delta-V - id: QuartermasterIDCard # Delta-V + - id: ClothingLongcoatLO - id: LunchboxCommandFilledRandom # Delta-V Lunchboxes! prob: 0.3 @@ -31,6 +32,7 @@ - type: StorageFill contents: - id: ClothingOuterArmorCaptainCarapace + - id: ClothingLongcoatCap - id: NukeDisk - id: PinpointerNuclear # - id: CaptainIDCard # DeltaV - Replaced by the spare ID system @@ -60,6 +62,7 @@ - type: StorageFill contents: - id: ClothingOuterArmorCaptainCarapace + - id: ClothingLongcoatCap - id: NukeDisk - id: PinpointerNuclear # - id: CaptainIDCard # DeltaV - Replaced by the spare ID system @@ -89,6 +92,7 @@ - type: StorageFill contents: - id: ClothingOuterArmorCaptainCarapace + - id: ClothingLongcoatCap - id: NukeDisk - id: PinpointerNuclear # - id: CaptainIDCard # Delta V - Replaced by spare ID system. The funny biscuit that I cant even eat. @@ -117,6 +121,7 @@ - type: StorageFill contents: - id: HoPIDCard + - id: ClothingLongcoatHoP - id: ClothingHeadsetAltService # DeltaV - HoP is now a service role, replaces their all channels headset. - id: BoxPDA - id: BoxID @@ -148,6 +153,7 @@ - type: StorageFill contents: - id: ClothingOuterHardsuitEngineeringWhite + - id: ClothingLongcoatCE - id: ClothingMaskBreath - id: ClothingEyesGlassesMeson - id: ClothingBeltChiefEngineerFilled @@ -176,6 +182,7 @@ - type: StorageFill contents: - id: ClothingEyesGlassesMeson + - id: ClothingLongcoatCE - id: ClothingBeltChiefEngineerFilled - id: ClothingHandsGlovesColorYellow - id: CigarCase @@ -207,6 +214,7 @@ - id: ClothingMaskSterile - id: ClothingHeadHatBeretCmo - id: ClothingOuterHardsuitMedical + - id: ClothingLongcoatCMO - id: Hypospray - id: HandheldCrewMonitor - id: DoorRemoteMedical @@ -232,6 +240,7 @@ - id: ClothingEyesHudMedical - id: ClothingHeadsetAltMedical - id: ClothingBackpackDuffelSurgeryFilled + - id: ClothingLongcoatCMO - id: Hypospray - id: HandheldCrewMonitor - id: DoorRemoteMedical @@ -258,6 +267,7 @@ - id: HandTeleporter - id: DoorRemoteResearch - id: ClothingBeltUtilityFilled + - id: ClothingLongcoatRD - id: RubberStampRd - id: BoxEncryptionKeyScience - id: BoxPDAScience # Delta-V @@ -280,6 +290,7 @@ - id: HandTeleporter - id: DoorRemoteResearch - id: ClothingBeltUtilityFilled + - id: ClothingLongcoatRD - id: RubberStampRd - id: BoxEncryptionKeyScience - id: BoxPDAScience # Delta-V @@ -299,6 +310,7 @@ - id: ClothingEyesHudSecurity - id: WeaponDisabler - id: ClothingOuterCoatHoSTrench + - id: ClothingLongcoatHoS - id: ClothingMaskNeckGaiter - id: ClothingOuterHardsuitCombatHoS # DeltaV - ClothingOuterHardsuitSecurityRed replaced in favour of head of security's advanced combat hardsuit. - id: ClothingBeltSecurityFilled @@ -330,6 +342,7 @@ - id: ClothingEyesHudSecurity - id: WeaponDisabler - id: ClothingOuterCoatHoSTrench + - id: ClothingLongcoatHoS - id: ClothingMaskNeckGaiter - id: ClothingBeltSecurityFilled - id: ClothingHeadsetAltSecurity diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/security.yml b/Resources/Prototypes/Catalog/Fills/Lockers/security.yml index e2d7ad1483d..c30e73f8944 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/security.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/security.yml @@ -16,6 +16,7 @@ - id: ClothingShoesBootsJack - id: ClothingOuterCoatWarden - id: ClothingOuterWinterWarden + - id: ClothingLongcoatWarden - id: RubberStampWarden - id: DoorRemoteArmory - id: ClothingOuterHardsuitCombatWarden # DeltaV - ClothingOuterHardsuitWarden replaced in favour of warden's riot combat hardsuit. @@ -45,6 +46,7 @@ - id: ClothingShoesBootsJack - id: ClothingOuterCoatWarden - id: ClothingOuterWinterWarden + - id: ClothingLongcoatWarden - id: RubberStampWarden - id: DoorRemoteArmory - id: HoloprojectorSecurity @@ -119,6 +121,7 @@ - id: ClothingUniformJumpskirtBrigmedic ## - id: ClothingUniformJumpskirtOfLife # DeltaV - nah ## prob: 0.1 + - id: ClothingLongcoatBrigmedic - id: HandheldGPSBasic # Delta V - added it for tracking the implant tracker pop up. - id: MedkitFilled - id: MedkitCombatFilled @@ -154,6 +157,7 @@ - id: ClothingOuterHardsuitCombatCorpsman - id: ClothingUniformJumpsuitBrigmedic - id: ClothingUniformJumpskirtBrigmedic + - id: ClothingLongcoatBrigmedic - id: HandheldGPSBasic # Added GPS because I just think it should be there tbh. - id: MedkitFilled - id: MedkitCombatFilled diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml index aadb05df8e7..74b473cc5bf 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml @@ -95,6 +95,10 @@ ClothingOuterFaCorporateJacket: 2 # Einstein Engines - Clothing addition ClothingOuterDdCorporateJacket: 2 # Einstein Engines - Clothing addition ClothingOuterBcCorporateJacket: 2 # Einstein Engines - Clothing addition + ClothingLongcoatNT: 2 + ClothingLongcoatAL: 2 + ClothingLongcoatBrown: 2 + ClothingLongcoatBlack: 2 ClothingShoesBootsFishing: 2 # Nyano - Clothing addition ClothingHeadTinfoil: 2 # Nyano - Clothing addition ClothingHeadFishCap: 2 diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml index f45dd229a2a..b2bce10abf8 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml @@ -9,8 +9,10 @@ ClothingUniformJumpsuitDetectiveGrey: 2 ClothingUniformJumpskirtDetectiveGrey: 2 ClothingOuterVestDetective: 2 + ClothingLongcoatBrown: 1 + ClothingLongcoatSec: 1 ClothingNeckTieDet: 2 ClothingHeadHatFedoraGrey: 2 ClothingHandsGlovesColorBlack: 2 ClothingHandsGlovesLatex: 2 - ClothingHeadsetSecurity: 2 + ClothingHeadsetSecurity: 2 \ No newline at end of file diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml index c071305b77c..d3cec57bf1c 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml @@ -22,6 +22,7 @@ ClothingHeadCage: 2 # Nyanotrasen - Insulative headgear ClothingOuterArmorPlateCarrier: 2 # DeltaV - moved body armour from SecDrobe to SecTech ClothingOuterArmorDuraVest: 2 + ClothingLongcoatSec: 2 ClothingHeadHelmetBasic: 2 # DeltaV - added helmets to the SecTech. Another line of defense between the tide and your grey matter. # security officers need to follow a diet regimen! contrabandInventory: diff --git a/Resources/Prototypes/Floof/Entities/Clothing/OuterClothing/wintercoats.yml b/Resources/Prototypes/Floof/Entities/Clothing/OuterClothing/wintercoats.yml new file mode 100644 index 00000000000..49bb1f5d9e8 --- /dev/null +++ b/Resources/Prototypes/Floof/Entities/Clothing/OuterClothing/wintercoats.yml @@ -0,0 +1,331 @@ +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatArashiLabs + name: Arashi Labs Longcoat + description: A Double-Breasted longcoat, specifically. This one is in the colors of Arashi Laboratories, A biotech corporation claiming to hail from the 'Long Rim', wherever that is. Longcoats are fairly robust, offering some protection from the wear and tear of the universe. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi + - type: Armor #Longcoats are essentially 'civilian body armor'; durable clothes that will earn you maybe one extra hit against low power weapons before you crit. + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.90 + Piercing: 0.95 + Heat: 0.95 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatNanoTrasen + name: Nanotrasen Longcoat + description: A Double-Breasted longcoat, specifically. This one is in the colors of NanoTrasen, The general-purpose spacefaring corporation that you (hopefully) work for! Longcoats are fairly robust, offering some protection from the wear and tear of the universe. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatNT.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatNT.rsi + - type: Armor #Longcoats are essentially 'civilian body armor'; durable clothes that will earn you maybe one extra hit against low power weapons before you crit. + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.90 + Piercing: 0.95 + Heat: 0.95 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatBlack + name: Black Longcoat + description: A Double-Breasted longcoat, specifically. This one is matte black with gold-tinted brass buttons. Longcoats are fairly robust, offering some protection from the wear and tear of the universe. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi + - type: Armor #Longcoats are essentially 'civilian body armor'; durable clothes that will earn you maybe one extra hit against low power weapons before you crit. + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.90 + Piercing: 0.95 + Heat: 0.95 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatBrown + name: Brown Longcoat + description: A Double-Breasted longcoat, specifically. This one is matte brown with onyx buttons. Longcoats are fairly robust, offering some protection from the wear and tear of the universe. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrown.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrown.rsi + - type: Armor #Longcoats are essentially 'civilian body armor'; durable clothes that will earn you maybe one extra hit against low power weapons before you crit. + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.90 + Piercing: 0.95 + Heat: 0.95 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatLO + name: Logistics Officer's Longcoat + description: A Double-Breasted longcoat, specifically. This one is a saturated brown with mossy trim, fit for the Logistics Officer. Longcoats are fairly robust, offering some protection from the wear and tear of the universe. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatLO.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatLO.rsi + - type: Armor #Longcoats are essentially 'civilian body armor'; durable clothes that will earn you maybe one extra hit against low power weapons before you crit. + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.90 + Piercing: 0.95 + Heat: 0.95 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatRD + name: Mystagogue's Longcoat + description: A Double-Breasted longcoat, specifically. This one is a pure white with a purple stripe, fit for the Mystagogue. Longcoats are fairly robust, offering some protection from the wear and tear of the universe. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatRD.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatRD.rsi + - type: Armor #Longcoats are essentially 'civilian body armor'; durable clothes that will earn you maybe one extra hit against low power weapons before you crit. + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.90 + Piercing: 0.95 + Heat: 0.95 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatCMO + name: Chief Medical Officer's Longcoat + description: A Double-Breasted longcoat, specifically. This one is a deep cyan with a green cross, fit for the CMO. Longcoats are fairly robust, offering some protection from the wear and tear of the universe. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCMO.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCMO.rsi + - type: Armor #Longcoats are essentially 'civilian body armor'; durable clothes that will earn you maybe one extra hit against low power weapons before you crit. + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.90 + Piercing: 0.95 + Heat: 0.95 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatCE + name: Chief Engineer's Longcoat + description: A Double-Breasted longcoat, specifically. This one is a dark green with LED strip trim, fit for the CE. Longcoats are fairly robust, offering some protection from the wear and tear of the universe. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCE.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCE.rsi + - type: Armor #Longcoats are essentially 'civilian body armor'; durable clothes that will earn you maybe one extra hit against low power weapons before you crit. + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.90 + Piercing: 0.95 + Heat: 0.95 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatHoP + name: Head of Personell's Longcoat + description: A Double-Breasted longcoat, specifically. This one is a navy blue with red shoulderpads, fit for the HoP. Longcoats are fairly robust, offering some protection from the wear and tear of the universe. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoP.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoP.rsi + - type: Armor #Armor Parity with HoP's armored coat, slightly higher slash, adds explosion resistance, keeps slowdown. + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.75 + Piercing: 0.8 + Heat: 0.8 + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatCap + name: Captain's Longcoat + description: A Double-Breasted longcoat, specifically. This one is a navy blue with gold embelleshments, fit for the Captain. Longcoats are fairly robust, offering some protection from the wear and tear of the universe. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCap.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCap.rsi + - type: Armor #Parity with captain's carapace, slightly higher slash, caustic, explosion resist, keeps slowdown. + modifiers: + coefficients: + Blunt: 0.5 + Slash: 0.45 + Piercing: 0.6 + Heat: 0.5 + Caustic: 0.85 + - type: ExplosionResistance + damageCoefficient: 0.60 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatSec + name: Security Officer's Armored Longcoat + description: A Double-Breasted longcoat, specifically. This one is black with silver buttons and red armbands. Security longcoats sport protective plate carriers underneath, but are fairly heavy. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatSec.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatSec.rsi + - type: Armor #A stylish but solid middle-ground between the Durathread Vest and Plate Carrier, but not as good as the Armored Trenchcoat or Armored Longcoat. + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.70 + Piercing: 0.75 + Heat: 0.9 + Caustic: 0.95 + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.9 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatWarden + name: Warden's Armored Longcoat + description: A Double-Breasted longcoat, specifically. This one is black with silver buttons and red band and cuffs, fit for the Warden. Security longcoats sport protective plate carriers underneath, but are fairly heavy. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatWarden.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatWarden.rsi + - type: Armor #overall better than the Secoff Armored Longcoat, Warden Longcoat defense stats have parity to Warden's Armored Jacket, being slightly better than the Armored Jacket but maintaining the slowdown. + modifiers: + coefficients: + Blunt: 0.70 + Slash: 0.65 + Piercing: 0.70 + Heat: 0.70 + Caustic: 0.90 + - type: ExplosionResistance + damageCoefficient: 0.85 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.9 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatBrigmedic + name: Corpsman's Armored Longcoat + description: A Double-Breasted longcoat, specifically. This one is black with silver buttons, red and blue bands, and sterile fabric cuffs fit for the Corpsman. Security longcoats sport protective plate carriers underneath, though this one comes with lighter plates that traditional Armored Longcoats. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrigmedic.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrigmedic.rsi + - type: Armor #Trades physical resistances for heat/caust/explosive compared to secoff armored longcoat, and is only 5% slow. + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.85 + Piercing: 0.85 + Heat: 0.65 + Caustic: 0.25 + - type: ExplosionResistance + damageCoefficient: 0.75 + - type: ClothingSpeedModifier + walkModifier: 0.95 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatHoS + name: Head of Security's Armored Longcoat + description: A Double-Breasted longcoat, specifically. This one is black with gold buttons and gray sleeves with velvet trim along the whole outfit. A heavier alternative to the Armored Coat. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoS.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoS.rsi + - type: Armor #Effectively a heavier Armored Trenchcoat, trading speed for slightly better Slash and Explosion resistance. + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.6 + Piercing: 0.7 + Heat: 0.7 + Caustic: 0.75 + - type: ExplosionResistance + damageCoefficient: 0.75 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.9 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingLongcoatCC + name: Central Command Longcoat + description: A Double-Breasted longcoat, specifically. This one is a royal green with gold embellishments, fit for a Central Command Agent. Longcoats are fairly robust, offering some protection from the wear and tear of the universe. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCC.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCC.rsi + - type: Armor #Longcoats are essentially 'civilian body armor'; durable clothes that will earn you maybe one extra hit against low power weapons before you crit. + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.90 + Piercing: 0.95 + Heat: 0.95 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 0.95 diff --git a/Resources/Prototypes/Nyanotrasen/Catalog/Fills/Vending/Inventories/repdrobe.yml b/Resources/Prototypes/Nyanotrasen/Catalog/Fills/Vending/Inventories/repdrobe.yml index 349f819404e..0f4e360f909 100644 --- a/Resources/Prototypes/Nyanotrasen/Catalog/Fills/Vending/Inventories/repdrobe.yml +++ b/Resources/Prototypes/Nyanotrasen/Catalog/Fills/Vending/Inventories/repdrobe.yml @@ -5,6 +5,7 @@ ClothingShoesColorBlack: 2 ClothingShoesColorWhite: 2 ClothingOuterVestFlakPress: 2 + ClothingLongcoatBrown: 2 ClothingHeadHatFedoraGrey: 2 RadioHandheld: 2 ClothingHeadsetService: 2 diff --git a/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/Icon.png b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/Icon.png new file mode 100644 index 00000000000..fddc0cab6c9 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/Icon.png differ diff --git a/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/equipped-OUTERCLOTHING.png new file mode 100644 index 00000000000..f934fec977a Binary files /dev/null and b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/equipped-OUTERCLOTHING.png differ diff --git a/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/inhand-left.png b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/inhand-left.png new file mode 100644 index 00000000000..0bfc957c557 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/inhand-left.png differ diff --git a/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/inhand-right.png b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/inhand-right.png new file mode 100644 index 00000000000..68265b2749b Binary files /dev/null and b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/inhand-right.png differ diff --git a/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/meta.json b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/meta.json new file mode 100644 index 00000000000..0a2b592a440 --- /dev/null +++ b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Floofstation, commit (Will update when PR\u0027d), monkey made by brainfood1183 (github) for ss14, Leonardo DaBepis#4869 on discord / @leonardo-dabepis on Tumblr", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-OUTERCLOTHING", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + } + ] +} \ No newline at end of file diff --git a/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi/equipped-OUTERCLOTHING.png new file mode 100644 index 00000000000..0f07b1e7820 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi/equipped-OUTERCLOTHING.png differ diff --git a/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi/icon.png b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi/icon.png new file mode 100644 index 00000000000..8a525655558 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi/icon.png differ diff --git a/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi/inhand-left.png b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi/inhand-left.png new file mode 100644 index 00000000000..54b737c7f04 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi/inhand-left.png differ diff --git a/Resources/Textures/Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi/inhand-right.png 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