diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 5b0050d94ab..227c7660bb2 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -40,20 +40,20 @@ Slurs and terms used to mock or denigrate players or their in-game characters in [color=#a4885c]1.1[/color] If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from. [color=#a4885c]1.2[/color] Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. [color=#a4885c]1.3[/color] Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval. +Lack of administrator response does not constitute approval. [color=#a4885c]1.4[/color] Clowns, Mimes, and other "prankster" roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance. [color=#a4885c]1.5[/color] AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate. [color=#a4885c]1.6[/color] If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. -You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency. -[color=#a4885c]1.7[/color] If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary. -[color=#a4885c]1.8[/color] For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden. -[color=#a4885c]1.9[/color] It is strictly forbidden to record players engaged in private activities without their consent, and even more so to share it without their consent. -[color=#a4885c]1.10[/color] Ghosting or playing with the intent of, and the act itself of "exposing" or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden. +[color=#a4885c]1.7[/color] You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency. +[color=#a4885c]1.8[/color] If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary. +[color=#a4885c]1.9[/color] For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden. +[color=#a4885c]1.10[/color] It is strictly forbidden to record players engaged in private activities without their consent, and even more so to share it without their consent. +[color=#a4885c]1.11[/color] Ghosting or playing with the intent of, and the act itself of "exposing" or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden. [color=#ffff00]2. Follow metagaming guidelines:[/color] [color=#a4885c]2.1[/color] Do not use the Emote channel to bypass an inability to speak. [color=#a4885c]2.2[/color] Use of the emote channel to simulate character death rattles or other game mechanics is prohibited. -[color=#a4885c]2.3[/color] Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. -Don’t speak of in-character matters in those channels unless you’re asking questions related to ingame concepts +[color=#a4885c]2.3[/color] Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don't speak of in-character matters in those channels unless you're asking questions related to ingame concepts [color=#a4885c]2.4[/color] Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where the captain went? OOC He probably left to get dinner lol"). [color=#a4885c]2.5[/color] Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage. [color=#a4885c]2.6[/color] Discussion about the current round is allowed on the Floof Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden. @@ -101,35 +101,30 @@ For example, it is to be avoided to check PDAs, implants and headsets unless the [color=#a4885c]7.2[/color] Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. [color=#ffff00]8. Follow ERP guidelines and rules:[/color] -[color=#a4885c]8.1[/color] Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. -This applies both to actual player characters, and ghost role characters, people and creatures. +[color=#a4885c]8.1[/color] Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures. If your OOC consent is not respected, immediately contact an administrator or moderator. [color=#a4885c]8.2[/color] Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC. Ideally, if this is done with IC consent, have a form signed by all parties involved, where you state consent to the action, and have it stamped by a lawyer or the HoP. -This is advised in order to avoid potential IC and OOC trouble from people who might be led to believe that they are witnessing a potential, major rulebreak or OOC/IC consent violation. [color=#a4885c]8.3[/color] Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. [color=#a4885c]8.4[/color] Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth. -This is especially important to allow people to understand at a quick glance whether what they are witnessing is a potential, major rulebreak or OOC/IC consent violation, or not. [color=#a4885c]8.5[/color] DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players. -After the ERP is complete, there is a grace period of 5 minutes during which you are still NOT allowed to kill the target. +After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target. [color=#a4885c]8.6[/color] Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency. -If your intent is exclusively to ERP, then take a role or a job that won't potentially lead to the station being unable to function properly. You can slack and go MiA now and then, but ideally, ERP should not take priority over basic job responsibilities and during emergencies. +If your intent is exclusively to ERP, then take a role or a job that won't potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies. To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role. However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off. -[color=#a4885c]8.7[/color] Do not spam or pollute radio channels (including the telepath channel) with smut. -Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just, that it should not become a cringy spamfest of people shitposting/hornyposting. +[color=#a4885c]8.7[/color] Do not spam or pollute radio channels (including the telepath channel) with smut. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just, that it should not become a cringy spamfest of people shitposting/hornyposting. Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people. -[color=#a4885c]8.8[/color] Continuing from the previous rule: do not go overboard with hornyposting about a specific person, if said person does not have access to the channel they are being spoken about in, and if you don't have OOC consent from said person to do so. +[color=#a4885c]8.8[/color] Do not go overboard with hornyposting about a specific person, if said person does not have access to the channel they are being spoken about in, and if you don't have OOC consent from said person to do so. Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degradading, objectifying and humiliating to the person. -[color=#a4885c]8.9[/color] Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. -Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. +[color=#a4885c]8.9[/color] Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. What you like to do in the privacy of your bedroom is your business and prerogative. But do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable. Or in other words: respect other people's boundaries and tastes. [color=#a4885c]8.10[/color] On the other hand, do not kinkshame somebody for something that they might be into, no matter how extreme. Unless of course, they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter. Again, respect other people's boundaries and tastes. [color=#a4885c]8.11[/color] Use the subtle - command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your very unusual, outlandish fetishes. -[color=#a4885c]8.12[/color] Roleplaying a character as underage is strictly forbidden. So is speech of such activity. -[color=#a4885c]8.13[/color] Engaging in ERP with a feral, nonsentient creature (one that is not being player controlled), is forbidden. So is speech of such activity. +[color=#a4885c]8.12[/color] Roleplaying a character as underage is strictly forbidden. So is talk of such activities. +[color=#a4885c]8.13[/color] Engaging in ERP with a feral, nonsentient creature (this meaning: one that is not being player controlled), is forbidden. So is talk of such activities. [color=#ff0000]Command, Security, and Antagonist Rules:[/color] @@ -140,7 +135,7 @@ If you cannot meet these requirements, do NOT take these roles. [color=#a4885c]1.2[/color] Both Security and Command are required to read and follow Floof Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. [color=#a4885c]1.3[/color] Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited, without beyond excellent roleplay reason to it, and especially without administrator permission. [color=#a4885c]1.4[/color] Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players. -[color=#a4885c]1.5[/color] Because of this last rule, an aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role. +[color=#a4885c]1.5[/color] An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role. [color=#a4885c]1.6[/color] If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning. [color=#a4885c]1.7[/color] Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department. [color=#a4885c]1.8[/color] Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.). @@ -158,16 +153,17 @@ The same of course, is to be applied to roles in opposition to antagonists, such We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to me a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift. [color=#a4885c]2.2[/color] The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way. Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation. +Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage. If you are concerned as to whether or not what you're about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval. -[color=#a4885c]2.3[/color] Stealth and pacifism are heavily encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so. +[color=#a4885c]2.3[/color] Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please, consider doing so. [color=#a4885c]2.4[/color] Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective, or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents. [color=#a4885c]2.5[/color] Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions. [color=#a4885c]2.6[/color] Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don't necessarily have to collaborate, having different goals and instructions. However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults. -[color=#a4885c]2.7[/color] Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other lame behaviors), are strictly forbidden. +[color=#a4885c]2.7[/color] Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similar lame tactics and behaviors), are strictly forbidden. [color=#a4885c]2.8[/color] As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. [color=#a4885c]2.9[/color] Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones. -As a rule of thumb for ghost roles in general though: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, or sow a bit of chaos as a skeleton. But do not go out of your way as a mouse or Pun Pun to disturb people's privacy and ERP, or to persistently harass and annoy people or break things for no reason. +As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, or sow a bit of chaos as a skeleton. But do not go out of your way as a mouse or Pun Pun to disturb people's privacy and ERP, or to persistently harass and annoy people or break things for no reason. [color=#a4885c]2.10[/color] Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst. [color=#a4885c]2.11[/color] Hostile ghost roles, while do also have the liberty of being friendly if they so wished or desired, if deemed too big of a potential threat by the station inhabitants, can be terminated at any time the crew sees fit. However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.