diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml index 88c00bedbd5..1b6cb83b838 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml @@ -44,18 +44,56 @@ name: Kardashev-Mosin parent: [BaseWeaponSniper, BaseGunWieldable] id: WeaponSniperMosin - description: A weapon for hunting, or endless trench warfare. Uses .30 rifle ammo. + description: A civilian grade weapon for hunting, or endless trench warfare. Uses .30 rifle ammo. Now with new shiny bayonet! components: - type: Sprite sprite: Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi + state: base + - type: AmmoCounter + - type: Wieldable + - type: MeleeRequiresWield + - type: GunRequiresWield + - type: BallisticAmmoProvider + capacity: 5 + proto: CartridgeLightRifle - type: Gun - fireRate: 0.75 + useKey: true + fireRate: 1 selectedMode: SemiAuto availableModes: - SemiAuto soundGunshot: path: /Audio/Weapons/Guns/Gunshots/sniper.ogg fireOnDropChance: 1 + - type: MeleeWeapon + attackRate: .85 + damage: + types: + Slash: 10 + Piercing: 5 + angle: 0 + wideAnimationRotation: -135 + animation: WeaponArcThrust + soundHit: + path: /Audio/Weapons/bladeslice.ogg + - type: EmbeddableProjectile + offset: 0.15,0.15 + - type: ThrowingAngle + angle: -135 + - type: DamageOtherOnHit + damage: + types: + Slash: 5 + Piercing: 10 + - type: Sharp + - type: Clothing + quickEquip: false + slots: + - back + - suitStorage + sprite: Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi + - type: DisarmMalus + malus: 0.225 - type: entity name: Kardashev-Mosin @@ -66,6 +104,10 @@ components: - type: BallisticAmmoProvider proto: CartridgeLightRifleRubber + whitelist: + tags: + - CartridgeLightRifle + - type: entity name: Hristov