From 6ed8f29c465d76d856ec4db86b7b60fe90db1442 Mon Sep 17 00:00:00 2001 From: SnowyFoxxo Date: Sun, 7 Jul 2024 00:29:25 +0200 Subject: [PATCH] Rules Update --- Resources/ServerInfo/Rules.txt | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index e6440dc2f42..0621540e9ab 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -273,34 +273,34 @@ E. Because of this last rule, an aggravating exemplary factor should be consider applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected standards of their role. -E. If you need to leave the round, please notify administrators via AHelp menu and notify your +F. If you need to leave the round, please notify administrators via AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning. -F. Do not hire random crew to be your bodyguard(s) or promote random crewmembers to +G. Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department. -G. Security should try to use non-lethals and arrest criminals, unless given extreme circumstances, +H. Security should try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.). -H. Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to +I. Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is an extremely valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime. -I. When lethal force is used by Security, they are expected when and if possible to patch up the +J. When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing. -J. Punishment should be proportional to the crime committed and the danger posed by the criminal. +K. Punishment should be proportional to the crime committed and the danger posed by the criminal. You can not execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution. -K. Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and +L. Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for antagonists and exceptional cases (usually, unreasonably dangerous individuals). @@ -313,7 +313,6 @@ proven to be something impossible or too dangerous to carry out, such as during if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped. - N. Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is either a proven antagonist (and even then, it is strongly encouraged not to do so unless absolutely necessary, such as them having a power that makes their containment @@ -328,7 +327,8 @@ win” gameplay void of any roleplay aspect is not only heavily discouraged, but negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun. The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command. We are all here to roleplay, relax and have fun, not to -have a competition on who’s the best or the most “robust”. Don’t be a dick. +have a competition on who’s the best or the most “robust”. The objectives are meant to me a means to +an end, a way to craft and tell a compelling narrative, a fun story for the shift. B. The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way. If you are concerned as to whether or not what you're about to