diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml b/Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml index fbf133a0f1..3b2d7c9ac1 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml @@ -32,7 +32,7 @@ - type: MobThresholds thresholds: 0: Alive - 120: Dead + 60: Dead # Floof - type: MovementSpeedModifier baseWalkSpeed: 2 baseSprintSpeed: 4 diff --git a/Resources/Prototypes/GameRules/events.yml b/Resources/Prototypes/GameRules/events.yml index 236470b0d9..921421e003 100644 --- a/Resources/Prototypes/GameRules/events.yml +++ b/Resources/Prototypes/GameRules/events.yml @@ -94,9 +94,9 @@ - type: StationEvent weight: 2 duration: 1 - earliestStart: 45 + earliestStart: 120 # Floof reoccurrenceDelay: 60 - minimumPlayers: 20 + minimumPlayers: 40 # Floof - type: RandomSpawnRule prototype: SpawnPointGhostDragon @@ -108,9 +108,9 @@ - type: StationEvent weight: 3 duration: 1 - earliestStart: 45 - reoccurrenceDelay: 45 - minimumPlayers: 20 + earliestStart: 90 # Floof + reoccurrenceDelay: 60 # Floof + minimumPlayers: 30 # Floof - type: NinjaSpawnRule # TODO there's already a glimmer revenant rule. One of them might be broken. @@ -176,7 +176,7 @@ earliestStart: 30 reoccurrenceDelay: 5 weight: 7.5 - minimumPlayers: 7 #Enough to hopefully have at least one engineering guy + minimumPlayers: 20 # Floof startAnnouncement: true endAnnouncement: true duration: null #ending is handled by MeteorSwarmRule @@ -258,7 +258,7 @@ startDelay: 24 duration: 60 maxDuration: 120 - reoccurrenceDelay: 2 # Gives a chance for multiple checks in a row, but not in parallel + reoccurrenceDelay: 20 # Floof - type: PowerGridCheckRule - type: entity