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(0) : error C5145: must write to gl_Positionc
The text was updated successfully, but these errors were encountered:
my build.bat is below set render=src\engine\render\render.c src\engine\render\render_init.c src\engine\render\render_util.c set io=src\engine\io\io.c set files=src\glad.c src\main.c src\engine\global.c %render% %io% set libs=E:\env\c_game_engine_env\libs gcc -I E:\env\c_game_engine_env\include %files% -L %libs% -lmingw32 -lSDL2main -lSDL2 -o main.exe -Dmain=SDL_main -Wl,--dynamicbase -Wl,--nxcompat -Wl,--high-entropy-va -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid
set render=src\engine\render\render.c src\engine\render\render_init.c src\engine\render\render_util.c set io=src\engine\io\io.c set files=src\glad.c src\main.c src\engine\global.c %render% %io% set libs=E:\env\c_game_engine_env\libs gcc -I E:\env\c_game_engine_env\include %files% -L %libs% -lmingw32 -lSDL2main -lSDL2 -o main.exe -Dmain=SDL_main -Wl,--dynamicbase -Wl,--nxcompat -Wl,--high-entropy-va -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid
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I change the vert and frag path to absolute path, then it works !
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OpenGL Loaded
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2
Version: 4.6.0 NVIDIA 536.23
Error linking shader. Vertex info
(0) : error C5145: must write to gl_Positionc
The text was updated successfully, but these errors were encountered: