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Some beacons are pre-damaged, while others are not (regardless of chosen event) #15185

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JeroonBosch opened this issue Nov 18, 2024 Discussed in #15172 · 3 comments
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@JeroonBosch
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Discussed in #15172

Originally posted by ubertpendragon November 17, 2024

Disclaimers

  • I have searched the issue tracker to check if the issue has already been reported.
  • My issue happened while using mods.

What happened?

Even when triggering the "empty" eventset containing Shockjock2 (also see #14808), beacons get damaged, the NPC drowns, so you do not trigger the SetDataAction that prevents the event from repeating.

Shockjock2 doesnt power the beacon either, so the pumps don't work and neither does the O2
O Kelly tries to weld it, but since water never goes down he eventually dies

As a result you get infinite Maurices and dead O'Kellies

image
image
image

Reproduction steps

Load Save 65.zip
Teleportsub near beacon
NPC spawns and potentially dies from flooding / unpowered beacon

Bug prevalence

Just once

Single player or multiplayer?

Single player

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No response

Version

v1.6.19.1 (Unto the Breach Update Hotfix 2)

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No response

Which operating system did you encounter this bug on?

Windows

Relevant error messages and crash reports

No response

@JeroonBosch JeroonBosch self-assigned this Nov 18, 2024
@JeroonBosch JeroonBosch added Bug Something isn't working Design Design-related task labels Nov 18, 2024
@ubertpendragon
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Beacons arent supposed to take damage if the empty eventset is selected, so something fishy is happening
image

@JeroonBosch JeroonBosch removed their assignment Nov 20, 2024
@JeroonBosch JeroonBosch added Code Programming task and removed Design Design-related task labels Nov 20, 2024
@JeroonBosch JeroonBosch changed the title Infinite Maurice glitch (Shockjock2) / Beacons damaged ?? Some beacons are pre-damaged, while others are not (regardless of chosen event) Nov 21, 2024
@JeroonBosch
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Edited title, this really is two different issues and Infinite Maurice glitch has been fixed and merged already.

@Jasontti
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Testing notes: https://github.com/FakeFishGames/Barotrauma-development/pull/6037#issuecomment-2505586689
Beacons are not taking damage anymore if event is not triggered that causes it.
No issues found, closing ticket as completed.

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