Sprite tearing in level editor #13670
NotWendy
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Bug reports
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I suspect these are floating point bugs caused by the way barotrauma tiles textures (issuing separate internal draw calls and geometry) |
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Disclaimers
What happened?
I noticed that two of the ruin back wall sprites tear when you try to cover a large area with them, but only in level editor. Mildly annoying. Initially I wrote this report because I thought the sprites were broken outside of the level editor as well, but testing shows that is not the case.
Reproduction steps
Tearing on these sprites does not happen in submarine editor or in game.
It only appeared after I generated a level with these sprites in the level editor. That's where the screenshots come from.
Here is a structure I was working on at the time (the package features .sub files and outpost generation parameters). To reproduce the issue, you can install the package and generate "endoutpostmid" in the level editor.
EndingRedesign.zip
Bug prevalence
Happens every time I play
Single player or multiplayer?
Happens outside single player or multiplayer game modes (e.g. game launches on startup, something broken in the main menu)
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No response
Version
v1.2.8.0 (Winter Update hotfix 2)
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No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response
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