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Unlock Cheats

FaithBeam edited this page Oct 24, 2023 · 2 revisions

This unlocks cheats that are normally disabled in the release build of The Sims. A couple useful cheats are:

  • money x
    • money 100000 - gives you 100000 simoleons
  • edit_char
    • edit the current character in the character creator
    • do not use this while a pet is selected otherwise your game will crash
Code Options Comment
#export write out behavior tuning constants to Tuning.txt
#import read in behavior tuning constants from Tuning.txt
aa [on|off] enables/disables sprite antialiasing
all_menus [on|off] turns on/off the showing of unavailable interactions in pers
allow_inuse sets whether menu items appear for in use objects
alt_add [amt] add constant value to entire altitude layer
assert force an assert (for testing)
auto_level [on|off] architecture tools automatically set the level when necessary
auto_reset [on|off] turns on or off the automatic object reset feature (resetting of object simulations when main or init tree changes)
autonomy [level] set the autonomy level for all people in the house
browser_failsafe [on|off] can prevent a crash when launching the web browser
bubble_tweak [z offset] sets the z value used to offset the sims' thought bubbles
cam_mode [on|off] turns camera mode on or off
cht [file] executes file.cht as a list of cheats
core_dump Dumps entire contents of memory to core_dump_[date:time].txt.� Warning: HUGE FILE
crash crashes game :)
ct [tag] [index] dresses the sim in the tag and index from the costume trunk tag and index from the costume trunk
damagelist ([refresh | current | previous | all]) | [on|off])
debug_social [on|off] turns on the debug flag to show outcome choice dialogs for social interactions
draw_all_frames [on|off] draw all animation frames, without skipping to keep up
draw_floorable [on|off] turn the floorable grid on and off
draw_origins [on|off] draw colored dots at each person's origin
draw_routes [on|off] draw colored dots on selected person's path
dump_catalog_sorts -
dump_happy dumps to a file the selected person's most recent list� of scored interactions
dump_mc dumps to a file the selected person's motive contribution curve
edit_char open Create-A-Character screen, and edit the select person
edit_grass [increment] turn on mode for editing grass tiles. increment sets number value by which to change the grass'
edit_size [size] sets flag layer to allow editing only with a central square, size x size
fam_test [opcount] runs series of random operations on unhouses families
flush Flushes app completely in to VM file. NT only. Useful to see how much memory is required at a given time to run the game (by tracking the app's WorkingSetSize)
genable [default|status] | ([terrain | floors | walls | clear | objects | people | full_draw | static_rows | static | old_clear | all ] [on|off])
grid [on|off] enables/disables terrain grid drawing
grow_grass [amount] increase the grass level up to the maximum for each tile
help �help, or help [partial command], or help [command]
hist_add adds a new family history stat to the current family
history [file] writes out the family history of the current family. if file is not specified, the default is used
house [house #] loads a house, no questions asked
houseview_update [sims|vacation|x]
html [on|off] enables or disables automatic creation of web pages
import [FAM file] Import and load the given FAM file. Does so without asking.
interests dialog showing selected char's interests
lamps [on|off] enables/disables lamp effects on walls & floors
load [house num] [house num], between 0 and 18
log_animations [on|off] log animations in the event log window
log_mask [on|off] sets the event logging mask
lot [lot #]
lot_border [tl] [tr] [bl] [br] sets up the borders of the lot with non-editable flag. requires rotation 0
lot_size [size] change the lot size
make_dynamic [on|off]
map_edit [on|off] turn on or off the mode to edit locked tiles
memview shows the memory view window (debug builds only)
money [amt] sets current funds to amt
motives [on|off] turn on/off the motive engine for all people in the house
move_lots Enter lot moving mode. Hit escape to exit it.
move_objects [on|off] turn on or off allowing the user to move any object
music [on|off] turns music on or off
nessie Same as SimCity.
ngh [path] sets the neighborhood directory to the path
obj_comp [on|off] turns object compression in save file on or off
obj_dlg
offset_world [x_amt] [y_amt] moves everything in world by specified x & y tile offsets
people_quality [low|medium|high]
pet_control
plugh say "plugh"
porntipsguzzardo type "porntipsguzzardo"
prepare_lot checks for required objects on the current lot and deletes come and see me objects
preview_anims [on|off] turns on/off animation preview mode
quats [on|off] enables or disables quaternion transformations.
quit Quit the sims.
rebuild_cp rebuilds entire control panel/ucp from scratch
refresh_faces refresh the BMP_ resources for all people whose IFF files are writable
refresh_textures rematches dependent textures and regenerates bitmaps for all
reload_neighborhood -
reload_people total reload of people skeletons, animations, suits and skins
report_assets [on|off] enables or disables assets report.
restore_tut restores tutorial
rosebud
rotation [0|1|2|3] set absolute world rotation
route_balloons [on|off] turn on or off the display of routing debug balloons
save Saves the currently loaded house.
save_careers save out careers data as binary
save_careers_txt save out careers data as text
save_tuning save out data from tuning.txt to object files
set_hour [hour] sets the hour of the day
set_level [1|2]
sev short for "soundevent"
shadows [on|off] enables/disables shadows under objects
show_animations
show_filter 0 - 7. 0 to hide filters 1-Lodging; 2-Food; 3-Gardening; 4-Shopping; 5-Dog/Cat; 6-Small Animals; 7-Recreation
show_sounds
show_zones [on|off] hide/disable the lot zoning outlines.
shrink_text [font_size] [text] Products shrunk_text_#.bmp files, shrinking the text using the bmp shrinker
sim_log [begin|end] start and stop the sim logging
sim_peek [on|off] enables or disables calls to PeekMessage within sim loop
sim_speed [speed] sets the sim speed to given number. 0-1000.
sound [on|off] turns sounds on or off
sound_bad trigger sound event
sound_good short for "soundevent"
sound_log [on|off] shows or hides the sound log window
soundevent trigger sound event
sprites [sims|vacation|alpha|depth|index]
stream_fps [max frames-per-sec of stream anim]
swap_houses [house#] [house#] swaps the 2 house files and updates families
sweep [on|off|all|none|'subsys_name'] [show|hide]
tile_info [on|off] show or hide the tile info window
tips -
tutorial [on|off] tutorial off keeps the tutorial object from being generated when a tutorial house is loaded
visitor_control [on|off] enable or disable allowing visitors to be controlled using the keyboard
w [text] sets caption to appear at lower-left of webcam image
water_tool enables the water tool
write_destlist [on|off] appends the route destination list to AllRoutes.txt every time a route is found
write_routes [on|off] write out an RTE file every time a route is found
xyzzy say "xyzzy"
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