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Currently, steering names are somewhat inconsistent and do not sufficiently clarify how steering is controlled by the entity or its passenger. In particular:
StriderEntity#canEntityControl is the same as PigEntity#canBeControlledByRider
Entity#getPrimaryPassenger acts more like a steering passenger than a primary passenger. Even when this is null, passengers can steer the entity with their own movement. Players use this to override the movement entirely with client-side movement.
Discussion of how these names can be improved would be appreciated.
The text was updated successfully, but these errors were encountered:
Currently, steering names are somewhat inconsistent and do not sufficiently clarify how steering is controlled by the entity or its passenger. In particular:
StriderEntity#canEntityControl
is the same asPigEntity#canBeControlledByRider
Entity#getPrimaryPassenger
acts more like a steering passenger than a primary passenger. Even when this is null, passengers can steer the entity with their own movement. Players use this to override the movement entirely with client-side movement.Discussion of how these names can be improved would be appreciated.
The text was updated successfully, but these errors were encountered: