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ArcadeProp7.c
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ArcadeProp7.c
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#pragma config(Hubs, S1, HTMotor, HTMotor, HTMotor, none)
#pragma config(Hubs, S2, HTMotor, HTServo, none, none)
#pragma config(Sensor, S1, , sensorI2CMuxController)
#pragma config(Sensor, S2, , sensorI2CMuxController)
#pragma config(Sensor, S3, IR, sensorHiTechnicIRSeeker1200)
#pragma config(Sensor, S4, Gyro, sensorI2CHiTechnicGyro)
#pragma config(Motor, mtr_S1_C1_1, LeftF, tmotorTetrix, openLoop)
#pragma config(Motor, mtr_S1_C1_2, RightF, tmotorTetrix, openLoop, reversed)
#pragma config(Motor, mtr_S1_C2_1, LiftR, tmotorTetrix, PIDControl)
#pragma config(Motor, mtr_S1_C2_2, LiftF, tmotorTetrix, PIDControl, reversed)
#pragma config(Motor, mtr_S1_C3_1, Spinner, tmotorTetrix, openLoop)
#pragma config(Motor, mtr_S1_C3_2, motorI, tmotorTetrix, openLoop)
#pragma config(Motor, mtr_S2_C1_1, LeftR, tmotorTetrix, openLoop)
#pragma config(Motor, mtr_S2_C1_2, RightR, tmotorTetrix, openLoop, reversed)
#pragma config(Servo, srvo_S2_C2_1, Clamp, tServoStandard)
#pragma config(Servo, srvo_S2_C2_2, IRlift, tServoStandard)
#pragma config(Servo, srvo_S2_C2_3, SpinLift, tServoStandard)
#pragma config(Servo, srvo_S2_C2_4, servo4, tServoNone)
#pragma config(Servo, srvo_S2_C2_5, servo5, tServoNone)
#pragma config(Servo, srvo_S2_C2_6, servo6, tServoNone)
//*!!Code automatically generated by 'ROBOTC' configuration wizard !!*//
#include "JoystickDriver.c"
#define DEADBAND(n, t) ((abs(n) > t)? (n): 0)
#define BOUND(n, lo, hi) (((n) < (lo))? lo: ((n) > (hi))? (hi): (n))
//Arcade Joystick;
//void ArcadeControl(int move, int turn) //Setup Left Joystick on Contoller 2 for forward/backward movement. Right Joystick for left/right
//{
// int left = move - turn;
// int right = move + turn;
// motor[LeftF] = left;
// motor[RightF] = right;
//}
int deadZone = 10;
//
// Main task - program entry point
//
void Liftup(int Height) //How tall to go
{
while (nMotorEncoder[LiftR] < Height) //while the encoder wheel turns one revolution//
{
motor[LiftR] = 60;
motor[LiftF] = 60;
}
motor[LiftR] = 0;
motor[LiftF] = 0;
wait1Msec(200); // Delay before next command
}
void Basket(int Height3)
{
nMotorEncoder[LiftR] = 0; //clear the TETRIX encoders in rear motor
wait1Msec(200);
while (nMotorEncoder[LiftR] < Height3) //Lift up the back end of basket
{
motor[LiftR] = 60;
}
motor[LiftR] =0;
wait1Msec(2000); //wait to drop balls in tube
while (nMotorEncoder[LiftR] > 0) //Lift up the back end of basket
{
motor[LiftR] = -60;
}
motor[LiftR] =0;
}
void Liftdown(int Height2)
{
while (nMotorEncoder[LiftR] > Height2) //while the encoder wheel turns one revolution//
{
motor[LiftR] = -60;
motor[LiftF] = -60;
}
motor[LiftR] = 0;
motor[LiftF] = 0;
}
task main()
{
nMotorEncoder[LiftR] = 0; //clear the TETRIX encoders in motors left and right
nMotorEncoder[LiftF] = 0; //clear the TETRIX encoders in motors left and right
wait1Msec(200); // Delay before next command
int h = 0;
while (true)
{
getJoystickSettings(joystick);
// ArcadeControl((joystick.joy1_y1 * 100/128), joystick.joy1_x2); //y1 is forward/backward. x2 is left/right.
int drivePower = DEADBAND(joystick.joy1_y1, deadZone)*100/128;
int turnPower = DEADBAND(joystick.joy1_x2, deadZone)*100/128;
motor[LeftF] = BOUND(drivePower - turnPower, -78, 100);
motor[RightF] = BOUND(drivePower + turnPower, -78, 100);
motor[LeftR] = BOUND(-drivePower - turnPower, -78, 100);
motor[RightR] = BOUND(-drivePower + turnPower, -78, 100);
wait1Msec(10);
// THIS IS FOR USING JOYSTICK2 FOR THE LIFT
// motor[LiftF] = (joystick.joy2_y1)*35/100;
// motor[LiftR] = (joystick.joy2_y1)*40/100;
// motor[LiftR] = (joystick.joy2_y2)*60/100;
if (joy2Btn(4) == 1)
// turn servo to position 210 Opened
{
servo[Clamp] = 210; // changes the position of servo1 to 160
// servoTarget[Clamp] = 210; // changes the position of servo1 to 160
}
if (joy2Btn(2) == 1)
// The servo to position 223 Cloesed
{
servo[Clamp] = 223; // changes the position of servo1 to 160
// servoTarget[Clamp] = 223; // changes the position of servo1 to 160
}
// Close Servo IR Lift
if (joy2Btn(10) == 1)
{
servo[SpinLift] = 113;
}
//activate spinner
if (joy2Btn(9) == 1)
{
motor[Spinner] = 70;
}
else
{
motor[Spinner] = 0;
}
// THIS IS FOR USING INCREMENTED LIFT UP AND DOWN
// if (joy2Btn(1) == 1)
// {
// h++;
// if (h < 4)
// {
// Liftup(2600*h);
// }
// }
// if (joy2Btn(3) == 1)
// {
// Liftdown(100);
// h--;
// }
}
}