Releases: FS-Driverless/Formula-Student-Driverless-Simulator
Releases · FS-Driverless/Formula-Student-Driverless-Simulator
Beta 5
Breaking changes
As a result of moving the center of gravity, the vehicle drives a bit different. From now on please use this version for testing if you are participating in FSOnline 2020.
The following lidar settings keys from the settings.json
have been renamed:
- Renamed setting
NumberOfChannels
toNumberOfLasers
(link) - Renamed setting
PointsPerSecond
toPointsPerScan
(link)
Some new lidar competition rules have been added to ensure some level of realism:
- The vertical inter-laser angle must be at least 0,18 degrees be no larger than 180 degrees. (link)
- The rotation frequency must be between 5 and 20 Hz. (link)
*For each lidar, during a single rotation, the number of collected points for 1 laser must be not higher than 2048 for 360 degrees.
(link) - The number of collected points per lidar per laser per second cannot exceed 20480.
(link)
Enhancements
- #138 #127 #132 Lidar realistic rules, simplify capture configuration and improved documentation.
- #145 #139 Move center of gravity closer to the ground and documented the position.
- #152 Update Rviz and Multiplot helpers
- #150 #123 Spectator car following
- #141 Added frame to GPS ROS message
- #136 #130 Gyro and accelerometer variances to IMU output message
- #147 #146 Better documentation for newcomers
Bugfixes
Beta 4
- Restructured the unreal project to support multiple 3d vehicle models #126
- Added support for multiplayer spectators #117
- Added position error standard deviations to NavSatFix covariance matrix (#76)
- GPS header timestamp now contains the measurement timestamp instead of the publishing timestamp (#68)
Beta 3
- From now on all data published in ros is in the ENU frame. See #112
- Move the unreal engine to ros camera bridge into it's own ros node to improve performance. See #95
- Publish the cone locations to ros for testing purposes. #96
- Split message types into a separate fs_msgs package #100
- Implement direct translation between unreal timestamps and ros instead of relative timestamp translations #103
- Added a new default, performance-optimized training map #104
- Fix bug where imu data is always 0 #114
Use beta-3-debug.zip!! The release package without debug has a bug described in #115
Beta 2
Documentation updates 🤩
Beta 1
First testable version!
Alpha 0
Don't use this. Theoretically this project should be usable at this point but it hasn't been tested enough.